*Reborns as 90% board games, 10% everything else, 5% lard, 15% not familiar with percentages.*
Friday, April 29, 2011
Portal 2 (single player mode)...finished!
With many articles willing to spill out the game's story and secrets as if the writers expect gamers to play as fast as they did, I'll keep mine very short and sweet. I will say this, though - Portal 2 is definitely longer than the original Portal. And I'm playing single player mode again. And again. And again. At least until they release more levels in the summer.
I'll still need a partner to complete co-op mode, though.
Tuesday, April 19, 2011
Portal 2 (and Steam copy) arrives promptly
Not long after I finished the first Portal, Portal 2 one arrives at my doorstep today. And because it's a PS3 copy, a free copy on Steam is inside as well!
I'm probably one of the last amongst my friends to acquire a Steam account, and I have to say, the service is nice and refreshing. Not only do you don't have to deal with the excess cardboard clutter one usually deals with for computer games, but everything's associated to your online account. It's nice to know that my games are still with me when I change hardware.
Plus, with the added benefit of playing with other Steam players through my PS3 game, I can choose my preference of control. That being said, finishing Portal re-introduced me back to the ol' "keyboard and mouse" control scheme that I'm now on the fence. Though, if I ever feel like changing back and forth, at least my game saves to the Steam cloud, so I don't have to be playing both games concurrently to play catch-up.
Monday, April 18, 2011
Rock Band 3...finished!
I think after 2 iterations, the Rock Band franchise has reached its peak. Granting Pro Mode for drums, guitar, and keyboard; introducing the Rock Band Network; incorporating the triple harmony from Beatles Rock Band, and the pause/resume feature from Lego Rock Band - this is the ultimate culmination of everything that's good or worked with Rock Band. And it's going to be hard to top, even for Harmonix.
And now with the new Fender guitar in my hands, Rock Band has become my guitar instructor and seeing some extended gameplay as I train my fingers. This game will always be in play, through all other future releases.
Portal...finished! (Finally)

Thanks to a friend's free Steam copy of Portal, I've finally played and finished the game in about a solid 4 hours. Now I've fully fleshing out those "the cake is a lie" references made throughout the years. After playing the original game from start to finish, I'm really looking forward to the sequel coming out this week.
I'm probably one of the few (if not, last) gamers that haven't finished Portal, but at least I've rectified that wrong. It wasn't that I didn't want to play the game - the gameplay concept was so simple and so unique, and executed so elegantly that you'll just have fun screwing around instead of trying to solve the puzzle.
I'm sure I'll kill as much time in the sequel coming out later this week.
Tuesday, April 5, 2011
It's out, so I'm ready to rock out.
Now that the stringed Squier Stratocaster is actually in my possession, I'm intimidated. My early years of Guitar Freaks, my days with Guitar Hero, and my many months with Rock Band are meaningless to the real thing. There's no comparison - no more buttons, flicking a poor-excuse-for-a-string plastic bar, and wailing on the solo buttons.
And despite the $279.99 price, my guitar-playing friends assure me that the price is still decent for a Fender guitar, let alone one that is compatible with Rock Band 3. You can't help, however, that the absence of the Midi Pro Adaptor (another $40) was done on purpose to keep the price point below $300.
I'm now moments away from realizing that all my expert mode scores with a plastic guitar will mean shit now. But I'm gonna at least get a poor score on a real guitar.
Monday, April 4, 2011
Fourth time's the charm?
As a gamer who's bought into the pseudo-fourth generation Nintendo DS (Not counting DSiXL...that's just a DS with steroids), it's a little odd for me to say that I'm comfortable NOT putting a screen protector on the bottom screen. After so many iterations, Nintendo seems to have done it right this time around.I want to really chalk it up to me being lazy for getting one in the first place, and I'm typically uber-OCD when it comes to scratches on my screens. But the new touch screen has endured many fingerprints and stylus, enough for me to almost never purchase a screen protector again.
For a good week now, all I've used is a microcloth to buff out fingerprints and hardened stains, and the screens remain spotless. The hardware is proving to be quite reliable in endurance, and now only its heavy price-point is what will drive me to add the extra protection.
And, for the record, I only apply screen protectors on the touch screen. Unless you have people that will insist on touching the top screen because they believe both are touch-sensitive, I don't even bother with the top screen.
Monday, March 28, 2011
Generic "3DS has arrived" article, with pics
I also got Super Street Fighter 4: 3D edition. It is also in the picture above.
Can I play now? What? One more pic? Alright.
Monday, March 21, 2011
Portable gaming = casual gaming
Let's face it - if you ask people what their favorite casual game they like to play is, most will answer some Facebook game. It's simple, it's fast, and it's only a separate window or tab away from instant 5-minute bursts of gameplay. But what about the other times when you're not smack-dab in front of a computer or laptop? Then you turn to a portable device.Whether it's a DS, PSP, or even just the iPhone, portable gaming has been engrossing us for some time. And what better way to kill a few minutes on the go than just messing around in some mindless gameplay? But today, I'm not talking about the simple games that you can get away with for minutes at a time - I'm talking about whittling down full games.
You are either a gamer that can sit down for hours and play one game straight, or someone like me, who can only afford to play a game every few minutes. And what you can do in those few minutes, depending on the game, can be limiting. But it seems that many games (whether directly or indirectly) realize this, and portion their game to smaller, bite-sized pieces. They know that portable gamers will have to take out their system, boot/wake it up, get comfortable, and be patient long enough to sit through the intro to play a few minutes more of their games. Please note this - the longer you make gamers wait for the game to load, the higher the chance they'll just turn off the game completely.
Since my time is so scarce, there's only a couple of games I'm currently playing that can optimize what little time I have.
Kingdom Hearts: 358/2 Days
I continue to play Kingdom Hearts 358/2 Days on the DS, spurred only by the thought that the game is canon to the story. Unlike the larger-scale games on the PS2, this DS addition is portioned out in a series of missions that I can choose whatever order to tackle them with. Most of the game has you in a central hub talking to other NPC characters and such, and the other half is embarking on missions that can be as short as 2 minutes - perfect for a quick break. It's these little bites at a time that I'm progressively making progress in the game in hope that I'll finish it soon so I can start up Kingdom Hearts: Birth by Sleep.Pokemon White
Pokemon is one of those games that cater to both hardcore and casual gamers. Hardcore players can (and will) sit for hours leveling up their pokemon to ridiculous levels and clear the game in a solid week. Casual gamers, like myself, will probably take the minutes that we have and engage in the short random battles you encounter in the wild, which can last seconds. So, in 5 minutes worth of time, you can polish off good 20 battles if you're powerful enough.
Thursday, March 10, 2011
Pokemon: an unexpected ordeal
GameStop had a promotion where you could download Celebi, a rare pokemon, into a previous Pokemon DS game, and the last day for the promotion was this past Sunday - the same day as the launch of the new Pokemon Black and White. In a moment of hesitation, I bought a used Pokemon DS game Saturday to grab Celebi, with the intent of returning the game for a full refund within 7 days after I transfer it to the new game. I even placed a pre-order for the game at GameStop just in case, because my original intent was to pre-order the game from Amazon and get their $10 Gift Certificate.Then things got complicated.
I thought the transfer of Celebi to the new game would be as easy as turning it on and sending it on its way. Turns out the method of travel would not be unlocked until I earn the first 2 badges. Second, Amazon's delivery of the game (even with 2-day shipping) was scheduled to arrive on Wednesday. Given my already complex work schedule and the 7-day used-game return policy,
earning 2 badges before Saturday was gonna be a feat for me. I had no choice; I bought the pre-order from GameStop.
The way I see it, if I get a 2-day head start in earning the first 2 badges now, I can spread out my gameplay time. At the same time, when my Amazon order arrives, I'll simply use THAT game as my return to GameStop. Hopefully by then, I'll have achieved 2 badges by then, granting me access to the device that will finally allow me to transfer Celebi to the new game, and giving me the green light to get a full refund on the used Pokemon DS game I purchased just to get the free Celebi pokemon in the first place.
Easy, right?
Monday, January 31, 2011
LBP2 level finally published!
At long last, the second version of this level is complete! I'm trying my best not to monitor the level and just let it sit, but history marks me as an impatient man.
A musical level creation: before and after LBP2
While everyone out there created unique and personal levels when the first Little Big Planet game came out more than 2 years ago, I spent a solid 2 weeks composing my musical tribute to Chrono Trigger. The game's musical tools took a backseat to all the other creation tools established, giving players the "bare bones" in what they could utilize. Limited instrument selection, one-note emitters, and roughly about 2 octaves worth of notes caused many people like me a large amount of grief in composing our favorite melodies.But what I thought to be a challenging and near-impossible task became one of my most proud achievements in the first game - to create a musical melody to the ending music of Chrono Trigger - To Far Away Times. With only a few edits to the original song and a single different note to accommodate for the higher-octave note, I published my piano-only tribute to the LBP community.
The game's constraints, however, populated my level to such a degree that I could barely fit anything else in it. Decorations were practically non-existent, with the exception of a couple of stars and the earth, and I offered my pixel-rendition of one of the sprites used in the ending sequence as a prize bubble.
As if to answer the struggles of musical composers from the first game, Little Big Planet 2 gave players a midi sequencer, giving players a large group of instruments to use, all fully-scaled. Even better still, the midi-sequencer has its own limit, meaning that you can fully max out your midi sequencer without having to deal with space issues in your main level for creation.
Today, I'm adding the finishing touches to yet another 2 weeks worth of meticulous assembly and scrutinizing detail in my first published level in Little Big Planet 2, again for the same musical tribute. And the difference in construction vastly improved. To give you a sense of this, here's a quick list comparisons between both 2-week projects in LBP1 and LBP2
LBP1 level - (Entire level ETA 2.5 weeks; 2 weeks for song, half week for graphics and decorations)
- Only instrument used was piano, used sheet music and ear as reference.
- Scales were ranged to 2-3 octaves, hard to hit really high or low notes.
- One note per speaker, so chords were 3-4 times the work.
- Most of song made the cut, some parts were cut due to level constraints.
- Entire music components made with physical materials, which filled up the level fast.
- Had barely enough room left to add a pixel creation as a prize at the end.
- Decorations were sparse, and vehicle was a plain box to propel switch that triggered song.
- Composed of 7 different instruments that closely matched the song.
- Full-scale octaves, so every high and low note was covered.
- Song was completed in its entirety - nothing was cut.
- Midi-sequencer had own capacity limit, completely separate from the main level capacity limit.
- Not only were all graphical components able to fit the level, but all necessary camera work and coordination were configured and setup in the sequencer.
- Entire level is a cut scene, requires no user interaction to enjoy.
Friday, January 28, 2011
Little Big Planet 2...story finished!!
If you're playing Little Big Planet 2 just as a game, you're missing out on the big picture. While the story mode itself is roughly about 7-8 hrs of gameplay, the levels themselves are so creative that you'll want to play them over and over again in awe. Just think...all the levels that were designed for the game were created with the very same tools at the players' disposal. In a very defiant way, Media Molecule just demonstrated their upgraded toolset with this sequel.Earning more objects and stickers to use in your own imaginative levels are another incentive to replay the story levels again, especially when some of them require more than one player to achieve.
And even if you're the more reclusive type, there's plenty of levels online by other players that will last you quite some time.
Wednesday, January 19, 2011
Little Big Planet 2, multiplayer, and counting numbers
My first attempt at allowing someone to join was cut short promptly with a message saying they left only a minute later. Okay, I thought...fair enough. The person probably wanted to play more of the single player mode first. No biggie.
The second attempt, I became the joinee, trying to join into a game. A loading screen appears, and a loading bar as well. Sure, it's gonna take some time, so I'm willing to wait. And wait. And wait. 30 minutes later, and I just restarted my PS3.
The third try (second attempt as joinee) actually went through...up until right before the level started. Then a message suddenly popped up, telling me the leader kicked me off. For a game built to allow random multiplayer, the majority of online players seem quite persistant to play solo.
The fourth attempt (where someone wanted to join me in my level) was probably the longest and most successful (out of these) attempts...but only because they took forever to get into my level. Possibly I passed one of those markers that didn't allow more sackboys in, but I tried to faithfully wait by one of the spawn points for them to arrive, but they never showed.
I want to play with multiple players so bad, Media Molecule! Why won't you let me??
And one more thing....I enjoy how they tell you how many people are currently playing the story mode levels. Progressing further and further to the later levels, you notice the numbers dropping more and more....as if to suggest that people play single player for only a little bit near the beginning. Take that as you will.
Tuesday, January 18, 2011
Little Big Planet 2 is here!!
Little Big Planet 2 book (or game) ends:
Little Big Planet Sackboy plushie:
[UPDATE]: As quick as I brought this home, my wife kidnapped him and claimed dibs.
Little Big Planet 2 DLC:
And....mutliplayer?
Monday, January 17, 2011
Little Big Planet 2 anticipation!
My imagination is bursting off its seams, awaiting the second installment of Little Big Planet! Since its delay from the initial November release date, it's been a long 2 extra months, but the wait will soon be well worth it, I'm sure.Can't wait for more Stephen Fry voice overs, new tools and gadgets, and a wealth of new community levels just waiting to be created!
Monday, January 3, 2011
Castlevania: Lords of Shadow...finished!
Gonna start this new year right to get a bunch of posts out of the way, and what better way to start it on the right foot than declaring another finished game on the board.Castlevania: Lords of Shadow is a great culmination of what a good 3D Castlevania game can be - all the fast-paced whip action you can get, with the right amount of difficulty without making you pull your hair. Even with the collection-like quests to improve your stats and inventory and the extra trials on the side, all of that is still optional and you can finish the game just fine without trying to be a completionist.
For the record, I completed the game once on the Hard difficulty setting. Sure, I died quite a bit, but every death taught me something new, something I could use to my advantage against enemies.
While I'm certain I'm powerful enough to take on some of the earlier levels with ease, it'll probably be some time before I play this game again...at least until the new DLC is released.
Wednesday, December 22, 2010
Late on posts, just in time for Christmas Cheer!
For more than a month and a half, work has pretty much consumed most of my time, leaving practically no time for posts. And within those 90+ days, there have been new games added to my library and to my little spare time. I'll probably do some fast and quick posting, but my goal is to get all my posts done before Christmas.Just so everyone knows what to expect, here's a short list of what posts will be coming in the next couple of days:
- at least 5+ new games
- one game completed
- a gift from Nintendo
- random posts for random rants
And before I probably will forget, I hope everyone has a Merry Christmas!
Wednesday, November 3, 2010
Two new Capcom DS games to occupy my portable time, plus the main course
The second is Megaman Zero Collection, a collaboration of all 4 games and bonus content into one tiny cartridge. While it's not Megaman himself, the gameplay remains ever as hectic and challenging as any Megaman title to date. Plus, with a beautiful artistic aesthetic, unlocking artwork will be all the more sweeter as you progress through the games.
And finally, one of the most anticipated games I've been looking forward to all year...Rock Band 3, with keyboard. This needs no explanation. I mean, just look at it!
Monday, November 1, 2010
Super Mario Bros. 25th Anniversary Event, San Francisco
Pretty soon, friendly questions on which pipe leads to the underground section and how to tackle the stairs faded, and determination was set in the air. My official end time (after 3 tries) was at 365, or 35 seconds to complete World 1-1. Unofficially, however, my time was 3 seconds faster at 368, or 32 seconds. Andrew, the rep there taking down scores, playfully writes down the latter score, just for the "record."
More pictures from the event are below. Enjoy!
Tuesday, October 26, 2010
Castlevania: Lords of Shadow whips it good.
I don't know how Castlevania: Lords of Shadow slipped past my radar, but it's a game that I completely overlooked. No previews, no reviews, not even a small video of the game in action. That said, after putting in a few hours into the game, I can honestly say I'm absolutely hooked. And I never thought I'd say that about a 3D Castlevania game, too.Seriously, though...the game is freaken gorgeous. Playing it through on Hard, and it's brutally good.
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