*Reborns as 90% board games, 10% everything else, 5% lard, 15% not familiar with percentages.*
Friday, September 5, 2014
Paper Money
There is some major hatred over the inclusion of paper money in board games. Clearly, there's a mental association to Monopoly, a game that many older board gamers experienced in their youth. With a slew of unfinished games, number-crunching rents, and messy box innards before and after every setup, Monopoly memories are not particularly the fondest. With that going for it, is it any surprise for all the distaste?
Let's see what makes people hate paper money.
Sunday, August 10, 2014
How do YOU board game?
Earlier this week, I talked about rediscovering my passion for board games, and breathed new life into the #IBoardgame hashtag (I won't take credit for birthing it, since it appears it's been around before me.) If you haven't checked out the article, give it a read. It's good, really!
Now I want to see YOUR passion.
Tuesday, August 5, 2014
Leaving Sleeving #1: Forbidden Island
In the first of (what I hope to be many) posts, I'll be unsleeving cards from a board game I sleeved before, for whatever reasons I thought were valid.
In the past few game nights, I've been playing games with sleeved card, and some without. While I was initially concerned holding bare cards, I actually grew quite relieved to not dealing with the "silk linen" slippery effect I've had with sleeved cards. In addition, the quality and thickness of most cards in board games usually tells me whether a game can withstand the rigors of continuous gameplay. This was proven time and time again with Cheaty Mages (a game which I never sleeved) to Hanabi (a game which I couldn't sleeve - cool French version square cards).
So, with that in mind, I've decided my first game to undergo the NSFW ("No Sleeves For Willie") treatment will be my copy of Forbidden Island!
Monday, August 4, 2014
Rediscovering My Passion for Board Games
Lately, I've been reflecting on my board game collection that I have amassed over the past couple of years. It's a pleasing collection to look at, that's for sure. Most of these games were played and enjoyed. Some were suggestions from trusted resources, while others I bravely purchased with the thought "why not?" But overall, my acquisitions over the past few months were satisfying and worthwhile.
And, in recent months, I've even been proactively organizing all my game nights with friends. Sending emails, replying with my BoardGameGeek collection link, and getting feedback on what others may want to play. It's nearly a weekly thing, and I've gotten people excited for what to play next.
And, in recent months, I've even been proactively organizing all my game nights with friends. Sending emails, replying with my BoardGameGeek collection link, and getting feedback on what others may want to play. It's nearly a weekly thing, and I've gotten people excited for what to play next.
So why am I not happy?
Thursday, July 3, 2014
Passing Go
I had the most curious conversation/revelation with my wife earlier today, and I'd like to share that with you.
It all started with me saying "Tonight. You and me. Board games."
Thursday, June 5, 2014
Just Play Some Games
[Before I start, this is in no way dismissing Sarah Reed's challenge. I only offer an alternative for others who find it hard to play games in general.]
While Sarah Reed's "10 games 10 times in 2014" Challenge is great and all (while still allowing people to freely play other games in the process), it does pigeon-hole the hobby in a specific constraint. In no way am I critiquing the challenge; it's a fine one to impose, especially for those who don't play certain games in their collection often enough. But what about the others who don't play games enough, period?
Thursday, April 24, 2014
Letting Go of the Unknown In "Collectible" Games
Marvel Dice Masters released just yesterday, and with it brings booster packs to supplement your starter set. It's apparently what everyone can't stop talking about, and it's nearly sold out from the start.
Before I continue, I must say...I've learned to not like collectible games.
Friday, April 18, 2014
Analog Gaming - Click Clack Lumberjack
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| NOT Jenga. |
I'm sure at one point or another, everyone has played the definitive hand-dexterous game Jenga - the simple wooden block setup, the art of the poke-and-slide, the stacking of blocks ever so carefully, all of this done with the element of gravity playing against you. The moment the stack falls over, you're left with the messiest game over ever, and then begins the new game of "who will set up Jenga for the next game," until everyone passively forfeits THAT game.
But what if you weren't playing against gravity? What if it became your ally? What if you were rewarded for things falling apart? Have you heard of Click Clack Lumberjack (Or Toc Toc Woodman in Korea)?
Tuesday, April 8, 2014
Making My Own "Tabletop Day" Ritual in 1.5 Hours
[Thanks to Geek and Sundry for organizing Tabletop Day! Thanks to Shut Up and Sit Down for bringing this game to my attention! And thanks to my local FLGS Gator Games for hosting this event! Even with their table limitations, they held the Tabletop Day flag high!]
One and a half hours. That's all the time I spent this past Tabletop Day in celebration. Other family and fatherly duties consumed much of my day, so to have some time left was appreciated. Family always comes first, so to have time for Tabletop Day was a well-deserved bonus.
Thursday, March 27, 2014
The Board Game Group Ecosystem
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| Games from my third game night. |
Having two very-fun game nights under my belt, I thought this next one could be the one I break out the bigger guns. People have enjoyed Escape twice over, and got a taste of Pandemic the week before. So, I gathered my selection and headed over with much excitement.
By the end of the night, we only played one game of Cheaty Mages and Spot-It.
Monday, March 17, 2014
Epidemic
[I revel in describing this mechanic EVERY time I play this game. Kudos to Matt Leacock for this. And a special nod to Leigh Alexander and her Travelogue. Her writing styles has re-awaken the writing muse in me to write this...incomparable tripe of my own design. But that's fine - because this is what I deeply feel whenever I teach this mechanic. Every. Single. Time.]
Everyone's up to speed. They all know what needs to be done. I casually remarked there's something more, and that I'll go over it when we get there. No one noticed how I dragged out the word "when."
With the patience of a wise, old man, I carefully watched everyone's draw phase until the forsaken card appeared. When it did, I would take the card by the edge, like greeting an expected friend, gently laying it in front of me like a delicate but deadly flower. Some people would utter their "oh no"s - something I hung to like a dog's jaw on delicious meat - and I would calm their fears, lulling them to a false sense of security.
Like a story told a million times, my words crafted from my mouth with age as I accentuated each step audibly and sharply. "First, we increase the infection rate." I gazed across the horizon of indifferent faces. "Then, I draw the bottom card of the infection deck and infect that city with 3 cubes." I got my first "what the," making me smirk a little. "Then finally," I said, with an heir of gloom as I gathered the discarded pile, "I shuffle the discarded cards and place them on TOP of the deck, to 'intensify' the infections."
For an ever-so-brief moment, I paused. To everyone else, it's a scant 3 seconds, but it's all the time I needed to scour the looks on their faces. Most of them were still unfazed; those were the ones that break the fastest.
I focused on them as the first outbreak occurs on a re-infected city again. From there, the walls of confidence tore down, brick by brick. Cities fell as more got infected. Different-colored cubes began trickling to cities of un-matching color. Panic ensued as turns dragged on. People's moods soured as hope burns down like a slow-burning wooden match. Silent prayers muttered breathlessly as each infection card revealed itself.
This. This was my Pandemic.
Friday, March 7, 2014
My First Successful Game Night
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| Yes, we even played Spot-It. |
Unless you have a dedicated group of friends who LOVE board games and are willing to put time aside to play, gathering friends for game nights is a chore. People have work to do, appointments to keep, and errands to run. And even if you get willing participants, pinpointing the precise moment in which everyone's free time is in unison is a game in itself. Frankly, I have better odds getting a bulls-eye on a dartboard.
Playing Games With Myself
"My wife doesn't play much board games with me."
I've often uttered this phrase to friends and acquaintances many times, whether the conversation led to it or not. It was a fact I accepted readily, and one I was all too aware of on a constant basis. The words rolled out of my mouth with ease the more and more I said them, and it became an involuntary reflex.
Wednesday, March 5, 2014
It's not called "Bad"will...
I found this, still sealed, in a local Goodwill.
Some people may not be well off, but no one's THAT desperate.
Tokaido Kickstarter - It's All About Change
[The following originated from a comment I posted in a Shut Up and Sit Down article. I've modified this with new views and perspectives since, so it'll look different than the original.]
Being an owner of Tokaido, I was going to fund the Tokaido Kickstarter's collectors pledge of getting the improved components, but then I hesitated.
Being an owner of Tokaido, I was going to fund the Tokaido Kickstarter's collectors pledge of getting the improved components, but then I hesitated.
Monday, March 3, 2014
Yugioh, Netrunner, and the Art of Losing the "Winning" Game
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| A Guinness World Record pic of largest Yugioh tournament held in 2012, in Long Beach, California. |
The following is, word for word, a comment I posted after reading this insightful Netrunner article written by Leigh Alexander on Shut Up And Sit Down, a board gaming site everyone should be aware of. The article itself is a brilliant read, and I encourage everyone to read it. I've added some subheadings for emphasis, but that is all.
Thursday, February 13, 2014
The Biggest Block in Board Games, and the One Step to Overcome It
There's a barrier to board games. I'm not talking about the lack of time, or the lack of people to play them with. I'm not talking about how becoming new parents and having to raise kids, or that you have a demanding job that takes up all free moments. It's much simpler than that, and it's staring you in the face.
Monday, February 10, 2014
Print-And-Play - A Little Hard Work for a Lot of Fun
I guess Print-and-Play (or PnP) was an early moment in my life. When I was younger, I couldn't afford games like Monopoly at the time, nor could I even get a deck of cards. So, what was my solution? Making them myself, of course!
Wednesday, January 29, 2014
Gaming on the Go - Phoenix Wright: Dual Destinies
There's something satisfactory in solving a mystery by yourself. It's a challenge that, once you complete it, makes you feel much better at your observation skills. It's something that not many games really offer as the primary component in their games, but for the Phoenix Wright series (with Phoenix Wright: Dual Destinies being the latest release), it's right smack in the middle of it. And it feels great.
Wednesday, January 22, 2014
Playing Digital Board Games to Save Your Analog Ones
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| Ascension iOS. If Magic and Dominion had a child... |
As a person who doesn't have his own dedicated game-night group, it's hard to gather friends for one night of pure board gaming (And believe me, I've tried). You try to get people excited, pour your heart into rules explanation, and by the time the game really gets going, you've lost their attention. Can I suggest something entirely unconventional?
Play the same board games digitally.
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