Dead Space (PS3)

I would say that the majority of gameplay is just cowering your character in fear most of the time. Areas that are just a mere room become an acre of slow careful treading through dark crevices. Monster encounters become a counting task of ammo conservation as you become increasingly frugal at dispensing damage. Fearing death becomes an involuntary uber objective from the start.
Dead Space is still a game that gets me clutching at my heart and makes me second-think my peripheral vision. Will have to continue this game in the future with some extra clean underwear.
Resident Evil 4 (Wii)

And the first enemy encounter was just a person my character mistaken to be a regular human, only to put it down after it came after me with a weapon. Not quite suspenseful, but it's to be expected for a Resident Evil game.
In fact, I ran through the first part just as I would in Dead Space, but there was no nail-biting "oh shit" moments. Just a normal town with less-than-normal residents brandishing weapons and wishing harm upon my being in afternoon daylight. In trying to focus on the story, I conserved my ammo for a while, then wasted it on the chainsaw guy as he took my head off. I was actually more annoyed than frightened at that point, as if the game flipped me off for even trying to play the game.
The controls are, however, nice and responsive. The game still had the awkward movement control system, so I found it hard to turn on corners, even with the added 180-degree flip.
In the end, the game went right back into the box. I think half the reason for that was that the game just pissed me off in a bad way, and the other half because it's a Resident Evil title.
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