On the floor, I decided to humor myself and see how horrible Sonic Colors on the Wii would turn out to be. Turns out, I was in for a surprise.
Not only was Sonic Colors fun to play, but it felt like a Sonic game; a game more focused on speed and agility without all the added minor gameplay elements. Getting from point A to point B was straight-forward, and the attacks were a mere button press away as you auto-lock your enemies without missing a beat. With a mix of small 3D elements and 2D platformer, it almost plays like a good (dare I say it) Mario game! Even with the added color elements, all of which perform a specific action like drilling or increased speed, Sonic Colors doesn't stray too far from its original roots.
With all due respect, this is a game I'm sure Sonic fans will revel in, since it feels like a big-brother version of Sonic Rush on the DS. Coincidentally, the DS version of Sonic Colors follows the same vein as Sonic Rush, bringing another 2D Sonic Game to the portable console.
Sonic Colors comes out on the Wii and DS this Fall 2010.
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