Monday, January 25, 2010

Cleaning house: Making your games used games

I suppose you can classify me as a "hoarder" by general definition, but in my defense, I only buy games that I'm interested in playing over and over again. But even that standard isn't infallible, as the picture above proves. That stack, my friends, is the stack I've officially decided to "dispose" of.

I ran out of time. I have no time. I lost interest. The game was nothing I expected. Whatever the reason, there they were - neglected video games collecting dust. Realistically, the rate of games being released is much higher than the rate at which I can complete them, and their poor traits only increased their shelf life. In the end, these games only had a matter of time before they were out of my life for good.

Unlike a lot of people, I can't just finish a game and part ways with it on a dime to the next game. If the game had an outstanding value to it, keeping possession of it is like putting up a trophy on the mantle; something to tell the gaming world "yes, I've survived to the end boss and kicked his sorry little ass," or "I have yet to finish this game, but it's so good that the ending will surely be great," or "challenge me with this game and you will meet an unfortunate demise."

I've used the analogy before, but a good game is like a good book, and like all good books, only the well-worn ones show signs of quality in a game. All my games that I've kept have been well-worn, and even if I don't actively play them I've lent them to many friends so that they, too, may experience what I had the first time I played that game.

As for the games I part with? I don't dispose of them because I really want to, but out of necessity. And possibly to dissolve my status of "hoarder" among my comrades. And certainly, some of the games you see here may actually be your own favorites. They just didn't fit either my style of games I usually play, they couldn't find a spot among the other games I frequently turn to, or they were simply the victim of their own success (i.e. later game in series, collection of games).

Oh, by the way...GameStop wouldn't accept my Guitar Hero guitar. It just won't go away...

How do you deal with games that have outlived their usefulness in your house?
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