
*Reborns as 90% board games, 10% everything else, 5% lard, 15% not familiar with percentages.*
Friday, May 28, 2010
Super Mario Galaxy 2 and ModNation Racers arrive fashionably late

3D Dot Game Heroes editor easy to grasp, pleasant on the ears

But using any editor without the comfort of a mouse and keyboard made me a little hesitant at first. Sure, it's still pixel placement when you come right down to it, but there are so many things that could go wrong when implementing tools to operate in three dimensions. Fortunately, the tool set that was given was very simple to grasp. And the background music while you create is so upbeat and catchy, making time melt away - I could listen to that all day!
The cursor you work with is always relative to you and not on the camera angle. So, if you rotated your creation to the left and hit left, the cursor will go left relative to you. This makes navigating around a real breeze, making all the hard-to-reach areas much more manageable. Also with the left and right analog sticks acting as the zoom and rotate, respectively, observing your work at all angles is very smooth.

To resize, you just need to hold the X button and create how big you want your cursor to encapsulate, from all 3 dimensions. And, with their simple no-fuss navigation system, it's very easy to set up a huge block cursor with a change in camera angle. With a variable size, the now can be used to place larger areas of pixels, delete larger areas of pixels, and, most importantly, MOVE a large area of pixels. A lot of games can use a lot of the rules set that make this editor so hard to put down.
The approach I went to create Link was to first re-create the 2D sprite on the closest layer, and re-create the side angle sprite to one side of the area. From here, I eyeballed where all the pixels would meet up in the middle, and then worked my way out. After probably a good hour, I had the initial stand pose up and ready. Considering that artists never intended the pixels to coordinate and match from the front and side, there were a lot of liberties taken to make it all work.
From there, a simple command allowed me to copy over that same pose to other poses, and then I just chiseled Link to match his walking technique for one walk pose. Thanks to their "flip" command, I took the same walk pose and just flipped it for the second walk pose. Walking done!
Next up was the Hurray pose, which appeared when you grab an item, or just fall from a certain height. This probably took the longest time since I had to work on both arms at once. After this was done, the attack poses were a quick edit away before I was able to preview my creation in their test arena.





And yes, I figured that some people have already tried their hand at making Link. Heck, From Software even gave promo disks with Link as a bonus additional character to use, made by those folks. But it feels good to make a character from the ground up, and it's something I'll likely try again in the near future. Something tells me, though, that it probably won't get posted up on their Hall of Heroes upload page.
I'll try to see if I can upload the character on this blog, but if you want a copy, feel free to email me.
Wednesday, May 26, 2010
Bit Trip Runner downloaded, reminds me of Master Higgens

Bit Trip Runner, on the other hand, has your character already constantly running, so all you have to do on your end is jump, duck, and kick your way through their very-addicting levels.



Finally, the inclusion of ANAMANAgUCHI to Bit Trip Runner is simply awesome (If you ever get a chance to check them out in concert, please do so!). My only disappointment was that it's only used in the intro and end credits and nowhere in the game itself. At least the songs they used (Blackout City as the intro, Mermaid in the credits) were appropriate choices.
Probably the only gripe I've had with this game so far is that on some levels the colors are so vibrant that it's sometimes hard to distinguish the objects you need to dodge. Other than that, Bit Trip Runner is a glorious time-sink that is worth your time and Wii points...I highly recommend it.
Monday, May 24, 2010
3D Dot Game Heroes arrives with pixel goodness

And yeah, sure, this game is EXTREMELY similar to another game that rhymes with the Megend of Relda, but I personally think imitation is the sincerest form of flattery, and I think without people who are fans of the classic game this is based on, this game would fall flat among the masses.
There's still yet the editor for me to play around with and create my own pixelated heroes.
Monday, May 17, 2010
Super Street Fighter IV...finished!

But this time I've exposed my (terrible) skill to the online community and secured my first win...after several losses.
Tuesday, May 4, 2010
Super Street Fighter IV is a week late...

No matter...Super Street Fighter IV is in my possession now, so it's time to dust off that joystick and get to practicing!!
Monday, May 3, 2010
New Super Mario Bros. Wii...finished!

But there's still more time I can sink into this game, what with acquiring the 3 big coins in each level to unlock the levels located in World 9 to conquer. But that will have to wait for another day.
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