Sunday, November 30, 2014
Saturday, November 29, 2014
Today? I started Black Friday at 3 pm, going to my FLGS.
Posted by Unknown at 12:55 AM
Thursday, November 27, 2014
Not sure how many years we've been doing this, but every year, we've been making our own terrible (or terribly awesome) Christmas sweaters. My sister would always grab a large bag of felts, scissors, glue, trinkets, and a stack of generic sweaters, and we'd all gather at Thanksgiving to decorate and get them ready to wear near Christmas. Above was the one I created last year, titled "Designated Reindeer." I was really tired...
Posted by Unknown at 11:38 PM
Tuesday, November 25, 2014
Meeples. We see them everywhere in board games, sometimes in mass quantities, and some just acting as pawn on a board to move. Today, I'm more focused on the latter, and what you can do to make yourself stand out by one simple thing - a pocket meeple to call your own.
Posted by Unknown at 11:30 PM
Monday, November 24, 2014
So, yesterday I went into excruciating detail of my quest for Ignacy's signature in Legacy: The Testament of Duke de Crecy, a game I mistakenly assumed he designed. In the end, I bought Imperial Settlers instead, and Ignacy signed in that instead. (As seen above! That's my box!!)
Posted by Unknown at 10:07 PM
It all began innocently enough. Me, a BGGCant-er, reading through the BGGCon Twitter feed, and a Portal sale for Legacy: The Testament of Duke De Crecy caught my eye.
Posted by Unknown at 12:47 AM
Sunday, November 23, 2014
Earlier today, I gathered with some friends to get our Smash Bros on (the game came out yesterday). Compared to my friends, I'm clearly the weakest player, and playing this game a couple of weeks earlier with them got me spiraling in a depressive funk. I knew one friend was good - as in, practice a LOT good - so winning against him was nigh impossible. Very often, a fresh version of my character would pop in when he's at 5% damage, and I'd be knocked out without me laying any additional damage on him. And yes, it got frustrating.
Posted by Unknown at 12:43 AM
Friday, November 21, 2014
Thursday, November 20, 2014
Wednesday, November 19, 2014
My blog is what I do. It allows me to be expressive behind words, to describe, in intricate detail, my inner thoughts and share them in digestible bites. Plus, it gives me the most out of my "A" in English. So, a NoBloMo thing is only natural. I don't have the time, really, to do something like a vlog per day. It's hard enough to get a blog entry per day.
Posted by Unknown at 9:40 PM
Tuesday, November 18, 2014
Monday, November 17, 2014
In an entirely unscientific-based rant, I want to talk for a moment about rolling D6 dice, and how I'm falling less in love with the pips. This is vastly different from Pip on Twitter, whom I adore. But I digress...the diagram you see above is what I think about every time people focus on the value of two dice rolling. See? TOTALLY unscientific.
Posted by Unknown at 10:04 PM
Sunday, November 16, 2014
Friday, November 14, 2014
I joke a lot about not being able to attend board game cons that are out-of-state. Origins, GenCon, Dice Tower Con, and the upcoming BGGCon. Realistically, if I did, it would have to be a family trip (unless it's business, I can't stand the thought of leaving my wife and child alone for days on end), and even that's not possible, with my second kid on his way very soon. But, as a
Posted by Unknown at 6:02 PM
Thursday, November 13, 2014
Years ago, I thought Kickstarter was all the rage, that you'd be the first person to fund and support the really cool gems of board games that have taken a liking to the funding format there. To be the first one in line to give designers their money and be the first ones to own their beloved creation.
To this day, I am still waiting.
Posted by Unknown at 5:53 PM
Wednesday, November 12, 2014
Tuesday, November 11, 2014
There's something special about a game when there's no killing, world-saving, or bad story-telling. When a game pulls you in with its theme, its visuals, it's a beautiful thing. Games like this allow a departure from the "destroy all monsters" attitude, and give players a peaceful environment, one in which they can step back from time to time and just...enjoy.
Here are some good games that give a nice, pleasant theme that can relax your mind.
Posted by Unknown at 12:24 AM
Monday, November 10, 2014
[All images have been borrowed from BGG, because I took too long writing this article. :| Except for the one above. That's my cool clear die, and my homemade dice tray!]
I love dice. They are the epitome of chance, providing a simple and quick way to determine what will happen to your character after a vigorous toss. In the right environment, dice can truly make-or-break a board game. I can go on and on and on and on...but, instead, I'll list the dice games that I've played that stand out.
Saturday, November 8, 2014
After playing a lot of Star Realms and reading people talk about their favorite cards to get during matches, it got me thinking about the cards that people DON'T go for. Then it got me thinking more about the CCG (collectible card game) and LCG (living card game) scene out there, about cards that never get any playtime because other cards eclipse them completely. Now, I'm not entirely sure how the metagame is for something like NetRunner (if anyone can enlighten me, let me know), but I'm sure there may be some cards that no one even bothers with at all when deck-building.
Posted by Unknown at 6:00 PM
Friday, November 7, 2014
It's funny. I started my Twitter account in 2009 as a portable way to connect to people through my Blackberry, while walking the floors of E3. I'll save you the exposure of those early tweets, which are SUPER boring. BUT, my account existed, so I decided to leverage it for more exposure back in 2011. And 2012.
Posted by Unknown at 9:23 PM
Thursday, November 6, 2014
It surprised me that my VERY first blog entry mentioned board games, and yet I never talked about it at all until only two years ago. In my defense, the only direction I knew at the time then was video games, but I added everything else for good measure, should the opportunity arise to discuss.
It only took five years later, and the birth of my daughter.
Posted by Unknown at 2:31 PM
Wednesday, November 5, 2014
Probably the one distinguishing trademark of my blog, to me, was the "Finished" posts. At an early age, I tried to keep track of the games I finished, all on a 5.25" floppy on my mom's i386 PC. It was a simple text program that I kept adding game titles to, and printing it out like some official document, on tractor-fed paper.
Posted by Unknown at 4:26 PM
Tuesday, November 4, 2014
Posted by Unknown at 4:04 PM
Monday, November 3, 2014
Sunday, November 2, 2014
Due to (some WAY TOO easy) persuasion, I'm doing my take on National Novel Writing Month for November and doing NoBloMo - November Blogging Month!
Yes, I know what it sounds like. But stay with me.
Are you good?
Okay, so the whole thing with National Novel Writing Month is to promote writing during the month of November, with the final goal to finish by the end of it! It's a great thing to do if you're up for the challenge! Me, I'm lucky to even get a blog post up.
Which is why I'm taking a spin on this and making it NoBloMo! (HUSH!) I'll be attempting to write a blog entry every day for the month of November. About what? Well, whatever is on my mind, or what I found, or whatever I deem unique enough to warrant a post.
(Yes, it's November 2nd. I forgot yesterday, but I just started now, so give me a break!)
So I thought that the first thing I'd discuss is the reason my blog articles are so sparse.
Why So Little Blog Articles?
Life. Family. Kids. Sleep.
Those are the easy reasons to pick out. But, in fact, I have a few brewing. I'm an editor-freak, constantly re-working my own pieces to no end. It's not that I'm a little of a perfectionist, but when I write things, I want the focus to remain on-point. I've went on wild tangents in previous articles, so much so that I've had to chop off LARGE hunks of it to get back on track. It's not easy at first, but I got used to it over time. It's easy to write out streams of thought (like what I'm doing now), but if I want to REALLY get my point across, I aim to deliver my best quality of work...often at the sacrifice of numerous delays.
So, whatever articles that appear here are the best work I produce. What I lack in quantity, I more than make up for quality. It matters how I present my words, even though most of the stuff on this blog is mainly an outlet that I never expected any audience to read. Since 2007, this was, has, and always will be a personal diary of sorts that is open to the public. If anyone comes and read these, I hope they entertain as well as amuse!
Tomorrow, I'll talk about the origins of this blog and its name!
Posted by Unknown at 9:54 AM