Thursday, July 28, 2011
My wife asked me why I enjoy playing horror games yet never like to watch them. I told her that with a game, I have control on when I die; with a movie, I'm invested in character to whom I don't know whether they will live or die. I hate surprises, but I like it when I have somewhat control over them.
Anyways, I finished Dead Nation, the other free game from Sony after their online downtime. I'm quite pleased with the game, and it definitely warrants more playthroughs, much like the other free game InFamous I downloaded as well. The game becomes equally as hectic when you play co-op, which I highly suggest you do with this game. Nothing like yelling to your friend to cover your back as you get flanked from both sides with hoards of zombies.
Posted by Unknown at 10:15 PM
Friday, July 8, 2011
A sandbox title should keep you playing "in" the sandbox for as long as you want, with no concern for time or urgency. InFamous 2 does a great job doing this in all their side missions, shard-collecting treks, and random city navigation. If I didn't want to do a story-based mission, I can hit up a side mission. If I don't want to do a side mission, I can randomly collect shards or find dead drops. If I don't want to do that, I just enjoyed myself surfing around the city.
If there's one thing I'd add, is that the shard sense should've expanded to the dead drops as well. I wouldn't never considered the last dead drop location I had left in the location that it was in.
There's still the joy of being evil in InFamous 2 to complete, but I'll do that once I finish being evil in the first InFamous.
Posted by Unknown at 11:03 AM