Castlevania: Harmony of Despair takes the tried-and-true 2D platformer and boiled it down to a saucy reduction of pure flavor; gone are the story elements that generally weave through all the boss battles, the lengthy backtracking through the ENTIRE castle to accomplish goals, and even the use of the map as a tool. What's left are small, short bursts of vampire-whipping levels with a starting point and a boss battle goal, all on a level designed straight on the map. What's even more amusing is the three different zoom modes you can set on the level. So, you can zoom up to a normal playing perspective, a partial zoom-out to see all nearby rooms surrounding you, or a full-blown, where-the-hell-am-I zoom out where you see practically EVERYTHING.
There are even unique game mechanics that characters carry with them from their previous titles. For example, Shanoa's ability in Order of Ecclesia was her surrounding sphere that allowed her to lock onto gems in levels, and you would used the stylus to drag her in one direction from the gem in a slingshot-like fashion to release and launch her to hard-to-reach areas. In the levels themselves, certain rooms will contain these gems that only Shanoa will be able to utilize. Depending on what character you choose, your level traversing options may vary.
In addition to the single-player mode, there will be a co-op mode (which will bring about harder bosses to take down) and survival mode. Games can also host up to 6 players simultaneously, and will be online. Expect Castlevania: Harmony of Despair to be released on Xbox Live Arcade on August 4th.
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