Showing posts with label Uncharted 2. Show all posts
Showing posts with label Uncharted 2. Show all posts

Friday, October 9, 2009

Uncharted 2 - Naughty Dog was here

I don't recall ever seeing this in the first Uncharted game, but early on in the game (I won't say where), I found a box bearing a familiar logo.

Here's a closer look:

Naughty Dog is quite happy with the final product, enough to give their own stamp of approval.

Uncharted 2 event 10/5 - recap, with more pictures

Here are some more pictures from the Uncharted 2 event.

Here's a picture of their 10-screen setup for the 5-on-5 tournaments they had throughout the night, as well as the big screen, which alternated between one player from each team for the audience to watch and cheer for. Turns out the winning team won the special editions of Uncharted 2 with the collectible dagger.

Sam Thompson, one of the producers, showcased a level not-yet-revealed to the public, and displayed his talent for stealth-killing a bunch of baddies.

Theater decorations were pretty simple, but the logo shining on the ceiling was nice.

The cover art was literally all over the place, on flyers, postcards, and on the lanyard VIP passes.

And throughout the event, random raffle prizes were passed out, including a PS3 red controller, USB headset, some blu-rays, and a PSPGo - all of which I didn't win.

Uncharted 2...finished!

Uncharted: Drake's Fortune really gave a great movie feel, all without segmenting the gameplay and cinematics. And Naughty Dog only intensified this further with Uncharted 2: Among Thieves. The movie had great action, romance, and witty remarks that kept everything fresh, even though I died about 116 times. That's probably because I selected Hard mode to play the game (I think 16 deaths alone were just at the end.)

Despite how good the cinematics are, there's nothing like pulling off your own climatic moment. The feeling of performing a quick and sudden headshot, or lobbing a grenade blindly and taking out 4 people at once - those moments really make your heart race. I think I may have performed one of the most climatic ways to finish the game. I was excited for sure that I finished it, but much more exhausted that it was over. Now THAT'S what a good action movie should make the viewer experience.

Stat tracking is great in this game, too. Looks like I spent just under 13 hours to complete the game, and killed about 915 enemies. Some of the more prouder stats are my 6 headshots in a row, or 5 stealth kills in a row, but my hit ratio was a paltry 41.32%.

Now, with the single-player campaign under my belt, I'll probably play more multiplayer online, since there's tons of leveling up to do there.

Be sure to pick up Uncharted 2 when it comes out next Tuesday, October 13th!

Monday, October 5, 2009

Uncharted 2 brings out the online gamer in me

I'm not much of an online gamer.

I don't play World of Warcraft, I don't play Halo online, I don't even play Mario Kart online as much. Combine the lack of skill I possess compared to the world, and online multiplayer becomes a tired reminder of how bad I suck.

And the field of games that use it don't offer much variety. Most of the time, it's just "deathmatch" or "capture the flag." And it's either you let yourself or the entire team down as you die time and time again.

But with Uncharted 2, I feel a little different - I feel a little more useful.

First off, there's the additional co-op modes, either campaign or arena. It's called a "friends" list for a reason. This way, I don't have to sever ties with my online buddies and, instead, play a co-op game where I help out my fellow comrades. Besides, this just unleashes a hoard of baddies wave after wave, making teamwork all the more satisfying.

Also, the gameplay mechanics are very well tuned, probably because not much has been changed since the first game. Guns aren't absolutely punishing, and your character is quite agile enough to dodge most dire situations...all with the fluidity and grace one has come to expect in an Uncharted game.

The leveling up system is also very pleasant, allowing you to improve your online stats and character the more you play. It not only makes playing online more rewarding, but it also feels like a brand new game in addition to the normal single-player game.

What really cinches it for me was the Cinema mode. After a deathmatch game I played, the entire game was saved to my PS3. Now I can view the entire match, change from player to player, and observe everyone's actions and reactions throughout the game! And, as an aesthetic touch, you can also adjust cameras and lighting, and change the environment settings for dramatic flare, as well as pause the action to take snapshots of particular victories.

Now, when I finally get better playing online, I can show my friends my greatest matches, or show them pictures of my glorious takedowns!

Expect me to be playing this game online much much more when Uncharted 2 ships officially October 13th!