Monday, January 31, 2011

LBP2 level finally published!

At long last, the second version of this level is complete! I'm trying my best not to monitor the level and just let it sit, but history marks me as an impatient man.

A musical level creation: before and after LBP2

While everyone out there created unique and personal levels when the first Little Big Planet game came out more than 2 years ago, I spent a solid 2 weeks composing my musical tribute to Chrono Trigger. The game's musical tools took a backseat to all the other creation tools established, giving players the "bare bones" in what they could utilize. Limited instrument selection, one-note emitters, and roughly about 2 octaves worth of notes caused many people like me a large amount of grief in composing our favorite melodies.

But what I thought to be a challenging and near-impossible task became one of my most proud achievements in the first game - to create a musical melody to the ending music of Chrono Trigger - To Far Away Times. With only a few edits to the original song and a single different note to accommodate for the higher-octave note, I published my piano-only tribute to the LBP community.

The game's constraints, however, populated my level to such a degree that I could barely fit anything else in it. Decorations were practically non-existent, with the exception of a couple of stars and the earth, and I offered my pixel-rendition of one of the sprites used in the ending sequence as a prize bubble.

As if to answer the struggles of musical composers from the first game, Little Big Planet 2 gave players a midi sequencer, giving players a large group of instruments to use, all fully-scaled. Even better still, the midi-sequencer has its own limit, meaning that you can fully max out your midi sequencer without having to deal with space issues in your main level for creation.

Today, I'm adding the finishing touches to yet another 2 weeks worth of meticulous assembly and scrutinizing detail in my first published level in Little Big Planet 2, again for the same musical tribute. And the difference in construction vastly improved. To give you a sense of this, here's a quick list comparisons between both 2-week projects in LBP1 and LBP2

LBP1 level - (Entire level ETA 2.5 weeks; 2 weeks for song, half week for graphics and decorations)

  • Only instrument used was piano, used sheet music and ear as reference.
  • Scales were ranged to 2-3 octaves, hard to hit really high or low notes.
  • One note per speaker, so chords were 3-4 times the work.
  • Most of song made the cut, some parts were cut due to level constraints.
  • Entire music components made with physical materials, which filled up the level fast.
  • Had barely enough room left to add a pixel creation as a prize at the end.
  • Decorations were sparse, and vehicle was a plain box to propel switch that triggered song.
LBP2 level - (Entire level ETA 2 weeks; 1 week for song, 1 week for graphics and camera work)

  • Composed of 7 different instruments that closely matched the song.
  • Full-scale octaves, so every high and low note was covered.
  • Song was completed in its entirety - nothing was cut.
  • Midi-sequencer had own capacity limit, completely separate from the main level capacity limit.
  • Not only were all graphical components able to fit the level, but all necessary camera work and coordination were configured and setup in the sequencer.
  • Entire level is a cut scene, requires no user interaction to enjoy.
Just from the pictures alone, you can see how much cleaner the format is. Everything is laid out and labeled accordingly, and it's so easy to manage. The final product, when it's done, will speak volumes.

Friday, January 28, 2011

Little Big Planet 2...story finished!!

If you're playing Little Big Planet 2 just as a game, you're missing out on the big picture. While the story mode itself is roughly about 7-8 hrs of gameplay, the levels themselves are so creative that you'll want to play them over and over again in awe. Just think...all the levels that were designed for the game were created with the very same tools at the players' disposal. In a very defiant way, Media Molecule just demonstrated their upgraded toolset with this sequel.

Earning more objects and stickers to use in your own imaginative levels are another incentive to replay the story levels again, especially when some of them require more than one player to achieve.

And even if you're the more reclusive type, there's plenty of levels online by other players that will last you quite some time.

Wednesday, January 19, 2011

Little Big Planet 2, multiplayer, and counting numbers

It's only been the second day since Little Big Planet 2 came out and there are already some issues with multiplayer. There's no doubt that Media Molecule must have expected a lot of people to not only hop online to play people's level creations, but to simply just play multiplayer. Connectivity issues were a small problem in the first one, so you'd expect some resolution in the sequel. Unfortunately, within the first two days of the game's launch, the LBP servers must be chugging along, trying to accommodate the high load.

My first attempt at allowing someone to join was cut short promptly with a message saying they left only a minute later. Okay, I thought...fair enough. The person probably wanted to play more of the single player mode first. No biggie.

The second attempt, I became the joinee, trying to join into a game. A loading screen appears, and a loading bar as well. Sure, it's gonna take some time, so I'm willing to wait. And wait. And wait. 30 minutes later, and I just restarted my PS3.

The third try (second attempt as joinee) actually went through...up until right before the level started. Then a message suddenly popped up, telling me the leader kicked me off. For a game built to allow random multiplayer, the majority of online players seem quite persistant to play solo.

The fourth attempt (where someone wanted to join me in my level) was probably the longest and most successful (out of these) attempts...but only because they took forever to get into my level. Possibly I passed one of those markers that didn't allow more sackboys in, but I tried to faithfully wait by one of the spawn points for them to arrive, but they never showed.

I want to play with multiple players so bad, Media Molecule! Why won't you let me??

And one more thing....I enjoy how they tell you how many people are currently playing the story mode levels. Progressing further and further to the later levels, you notice the numbers dropping more and more....as if to suggest that people play single player for only a little bit near the beginning. Take that as you will.

Tuesday, January 18, 2011

Little Big Planet 2 is here!!

It took Media Molecule 2 more months, but Little Big Planet 2 is finally here! Unable to resist a collector's edition, I placed this order back last July - that's how much I looked forward to this game. Let's crack this box open and see all the goods!

For an extra $20, it's not too shabby indeed!

Little Big Planet 2 book (or game) ends:

To be honest, I was slightly disappointed at the bookends, but only because I was expecting too much out of them. The picture made them look more sculpted than static, but I guess that's the quality of the image they used. So, to see them as just cardboard prop-ups made me sigh just a little. The shelf ends themselves, however, are pretty sturdy and are built strong enough to support the falling of any games to one side or the other, so I can't complain. Plus, at least there's some uniqueness in their appearance.

Little Big Planet Sackboy plushie:

This was more impressive than I thought. Maybe because the ones I saw in GameStop were slightly smaller than I remembered, but the plushie in this collector's edition is top-notched. With poseable arms and semi-poseable legs, it's not bad for an extra.

[UPDATE]: As quick as I brought this home, my wife kidnapped him and claimed dibs.

Little Big Planet 2 DLC:

This is where the collector's edition gets its stripes - ALL the DLC from all retailers. This is an extreme incentive over getting the game from one vendor than the other. Why separate all the cool DLC when you can just get all in one set?

And....mutliplayer?

Apparently the extra 2 months wasn't enough to catch the misspelling of the word "multiplayer" on the game itself. Though a character that looked like Mutley would be equally as awesome. How 'bout it, Media Molecule?

Monday, January 17, 2011

Little Big Planet 2 anticipation!

My imagination is bursting off its seams, awaiting the second installment of Little Big Planet! Since its delay from the initial November release date, it's been a long 2 extra months, but the wait will soon be well worth it, I'm sure.

Can't wait for more Stephen Fry voice overs, new tools and gadgets, and a wealth of new community levels just waiting to be created!

Monday, January 3, 2011

Castlevania: Lords of Shadow...finished!

Gonna start this new year right to get a bunch of posts out of the way, and what better way to start it on the right foot than declaring another finished game on the board.

Castlevania: Lords of Shadow is a great culmination of what a good 3D Castlevania game can be - all the fast-paced whip action you can get, with the right amount of difficulty without making you pull your hair. Even with the collection-like quests to improve your stats and inventory and the extra trials on the side, all of that is still optional and you can finish the game just fine without trying to be a completionist.

For the record, I completed the game once on the Hard difficulty setting. Sure, I died quite a bit, but every death taught me something new, something I could use to my advantage against enemies.

While I'm certain I'm powerful enough to take on some of the earlier levels with ease, it'll probably be some time before I play this game again...at least until the new DLC is released.

Wednesday, December 22, 2010

Late on posts, just in time for Christmas Cheer!

For more than a month and a half, work has pretty much consumed most of my time, leaving practically no time for posts. And within those 90+ days, there have been new games added to my library and to my little spare time. I'll probably do some fast and quick posting, but my goal is to get all my posts done before Christmas.

Just so everyone knows what to expect, here's a short list of what posts will be coming in the next couple of days:

- at least 5+ new games
- one game completed
- a gift from Nintendo
- random posts for random rants

And before I probably will forget, I hope everyone has a Merry Christmas!

Wednesday, November 3, 2010

Two new Capcom DS games to occupy my portable time, plus the main course

Thanks to Amazon's Capcom deals, I binged on a couple of titles that will satisfy some portable itch. The first is Ace Attorney Investigations: Miles Edgeworth, a spin-off of the much-popular courtroom drama. Instead of playing a defense attorney, you play as the prosecutioner Miles Edgeworth who, in parallel flair, also sports a female sidekick. In a change of pace, the crime scenes are now walkable rooms to explore and examine, instead of static images as the Phoenix Wright series have relied heavily on in previous installments. Me? I'm just looking for more great story-telling from the long-running series.

The second is Megaman Zero Collection, a collaboration of all 4 games and bonus content into one tiny cartridge. While it's not Megaman himself, the gameplay remains ever as hectic and challenging as any Megaman title to date. Plus, with a beautiful artistic aesthetic, unlocking artwork will be all the more sweeter as you progress through the games.

And finally, one of the most anticipated games I've been looking forward to all year...Rock Band 3, with keyboard. This needs no explanation. I mean, just look at it!

Monday, November 1, 2010

Super Mario Bros. 25th Anniversary Event, San Francisco

The streets of San Francisco were alive with Giants fever as they were starting Game 2 of the World Series against the Texas Rangers in their home turf. Fans that were not in the stadium quickly populated nearby bars to catch all the action, including Taverna Avertine. Downstairs, however, there were people that were more than just Giants fans.

Nintendo celebrated the 25th anniversary of the Super Mario Bros. video game on the NES amidst the appropriately-themed brick-and-pipe-lined basement of the bar. Decorations of plush bricks and question mark blocks lay stacked by the bottom of the stairs as I made my descent, and the familiar theme music of World 1-1 and Mario jump flooded my ears. There were 3 TVs hooked up to 25th-anniversary red Wii consoles, all sporting the latest Wii-mote Plus controllers.

The event invited press in a friendly competition to see who could acquire the fastest speed run (best out of three) through World 1-1. It didn't take long for people to figure out the best path to take for the fastest time. However, once people did, everyone was calculating minute details on how to shave off seconds from the timer. Of course, this meant that people were playing WAY more than the "best of 3 runs," but no one seemed to mind the repetition, let alone playing a game that's 25 years old.

Pretty soon, friendly questions on which pipe leads to the underground section and how to tackle the stairs faded, and determination was set in the air. My official end time (after 3 tries) was at 365, or 35 seconds to complete World 1-1. Unofficially, however, my time was 3 seconds faster at 368, or 32 seconds. Andrew, the rep there taking down scores, playfully writes down the latter score, just for the "record."

During the evening, there were small quiz sections where winners received more Mario-themed prizes, but the top prize, a red Wii console, went out to the fastest official speed run for the evening, which turned out to be 366, or 34 seconds. Unofficially, someone eventually completed World 1-1 in 31 seconds, one whole second faster than my personal best! I commend him for his accomplishment, since he practically spent the rest of the evening perfecting his speed run to the most granular detail.

In the end, the event was a spectacular gathering of people who can't, nay refuse to forget a classic game such as Super Mario Bros. There was even a "confessional" chair set up for guests to reminisce and record on video about their first experiences and fondest memories of Mario in their lives. And despite the minor distraction of the Giants winning Game 2 of the series that night, the event made everyone feel like kids again, crowding around a game that reminded us how many of our gaming lives began.

More pictures from the event are below. Enjoy!





Tuesday, October 26, 2010

Castlevania: Lords of Shadow whips it good.

I don't know how Castlevania: Lords of Shadow slipped past my radar, but it's a game that I completely overlooked. No previews, no reviews, not even a small video of the game in action. That said, after putting in a few hours into the game, I can honestly say I'm absolutely hooked. And I never thought I'd say that about a 3D Castlevania game, too.

Seriously, though...the game is freaken gorgeous. Playing it through on Hard, and it's brutally good.

Monday, October 25, 2010

Star Wars: The Force Unleashed...finished!

While the game was plagued with some of the most terrible bugs I've seen in years, Star Wars: The Force Unleashed was still an enjoyable game. I probably did more force grabs than any other Force power available, but could anyone blame me? Yeah, I was a Jedi, I had a lightsaber - but I couldn't chuck it a hundred feet ahead of me, can I?

Despite the sometimes-button-mash gameplay, the story was an interesting one to play out. Being a rogue Jedi and able to take down anyone, whether Rebel or Empire, is liberating. If they're in your way, take 'em out. It's just that simple.

I think, in the end, I'm just glad I'm done with the game. Not for the buggy gameplay, not for the interesting storyline...but simply for the fact that I don't have to see those weird fish-like eyeballs of your main character. Seriously, those are some drug-induced eyes...

Sunday, October 17, 2010

The Force Unleashed all over Borderlands

It's been a while since I binged out on some games, so I've decided to tackle two of some games released a while back.

Borderlands: Since no one I know is playing Uncharted 2 online, I've come to an agreement with my Borderlands friend and agreed to play with him co-op if he plays Uncharted 2 co-op with me later.

Star Wars: The Force Unleashed: The sequel has re-peaked my interest in the franchise again, and Guybrush Threepwood will be a playable character in the game as well! Now THAT'S some LucasArts love there!!

Both Borderlands and Force Unleashed were games I sampled and tried in the past, but just never really got into them. But, in dusting off some games to blow through and play, I thought "what the hell" and gave them another try. And I'm enjoying it!

I think for a while, I was aching for a FPS game to play...to the point of checking out any Modern Warfare or Medal of Honor game. With Borderlands, not only can I satisfy that need, but I can buddy up with my friend online and bust it out co-op!

With Force Unleashed, I think I underestimated the Force...so to speak. Force Pushing guards off cliffs and using it to hurl heavy objects to enemies far away is both intuitive and engrossingly fun! Sure, the fighting is sometimes mindless lightsaber action, but anything to hear the "whoosh" sound it makes as it cuts the air.

By the end of the month, both games will have received some sort of update treatment on retail shelves. Borderlands: GOTY edition has been already released, which contains all 4 DLC content in one game disc. The end of October will see the release of The Force Unleashed 2, so the first game will probably be pushed up the "finished" queue.

Saturday, October 16, 2010

Little Big Planet PSP...finished!

While creating levels is possible in both the PS3 and PSP version, the PSP controls make things a little more complicated in the portable version of Little Big Planet. The game, like its big-brother version, has a decent story going on for it, with regular level progression and item collecting. But the placement of stickers was so painful - to have to hold the L2 trigger button while rotating AND scaling the sticker using only the analog stick? That is beyond annoying.

So this is why this game will only receive my playthrough attention. I'll leave the level creation to its PS3 counterpart, where it's easier to share levels anyways.

Flower...finished!

Sometimes it's just good to play a game just to purely kill time, and that's what Flower allowed me to do. There's no one to kill, no missions to complete, and no cluttered HUD to observe - just going with the flow and riding the wind.

And the game wasn't really begging to be finished. I just found myself idle between games, and thought that I haven't played it in a while. And before I knew it, it's finished.

Flower's calming atmosphere and music are enough for me to return to it again when I need a break from any big-name games. Or if I want some nice and pleasant background on my TV.

Thursday, September 30, 2010

Something freaky at Rockband.com...

I'm all for Rock Band, and am completely looking forward to the third installment coming out October 26th. But right now, if you visit rockband.com, the splash image you see for Snoop Dogg Pack 01 before the video plays out is an oddly-disproportionate head on (what I think is) a drummer's body. Here, take a look for yourself:

Maybe it's just me, but don't you think it's just a bit "muppety"?

Open wide and say "AAAAAAAAAAAAAAAAAAH!!!"

New Scott Pilgrim DLC coming in November

Just when I can't get enough of Scott Pilgrim vs. The World: The Game, Ubisoft also decides to reveal that new DLC will be available in November, around the same time the Scott Pilgrim vs. The World movie comes out on DVD/Blu-Ray.

For just a mere $1.99 on PSN, or 160 Microsoft Points on XBLM, Ubisoft plans to add one more character into the roster - Knives Chau - as well as 2 new gameplay modes: Dodgeball mode, and Arena mode. Dodgeball mode, I can imagine, would probably match the stylings of Super Dodgeball of yesteryear. Arena mode, on the other hand, will be more just a simple brawler with weapons sprawled all over the place.

In addition to the DLC, a patch will also be released to resolve some difficulty balancing issues in the game, incorporate drop-in/drop-out co-op, and a slew of other issues.

I never expected any patch, let alone new DLC, to come to this already awesome comic and game. And with my November anticipation already dashed by the delay of Little Big Planet 2, I embrace this news with open arms.

Scott Pilgrim vs. The World DVD/Blu-Ray is scheduled to release November 9th.

Beyond Good and Evil Re-Release in HD Next Year

It's been almost 7 years since Beyond Good and Evil was silently released and generated its own cult following despite poor marketing practices. If you were one of the few that missed out on a well-told game, you're in luck. Ubisoft has revealed that they will be re-releasing the game to the Xbox Live Arcade and PlayStation Network sometime in 2011. Not only will it be looking better in 1080p, but the game will sport new character models and textures, a re-mastered soundtrack, and Achievements/Trophies support.

While this is no sequel news, this most assuredly acknowledges the yearn for this game and its characters. I know I've been buzzing about the game's sequel for quite some time.

Tuesday, September 28, 2010

Tuesday Randomness: Chip

Drawing was a big hobby of mine when I was young. I drew things from still-life to anime to portraits to....this.

Normally I'm good at writing down the date on my drawings, too. But yeah...I forgot what inspired/compelled me to draw this video-game-console-influenced character. You can even see the erased areas where I made adjustments. And the "Chip" name above was all computer-fied. I'm guessing I was trying to make a friend out of my SNES.

Heck, I just noticed this, but I even included a scribble on it shadowing where the embossed "Nintendo" logo was on the actual system.

I know I wasn't drinking back then, so I'll chalk this up under "childhood boredom." Really, there is no other reason I could think of that would explain this.

Also, the black line on the top was some dust, not some weird antennae sticking from the top.

Enjoy this weird, random image!

Monday, September 27, 2010

WarioWare D.I.Y. Showcase: Everything but the D.I.Y.

As you know, I just purchased WarioWare D.I.Y. last week for the DS, and it's a great little app to create some of your own WarioWare mini-game creations. Going through the tutorials alone has opened up my eyes to the games a person can create and share.

But, despite the emphasis of sharing games with friends, the sad reality is that not everyone may be invested to purchase the game AND become active in sharing creative content. Which is why I find WarioWare D.I.Y. Showcase to be an ideal solution to show off your creations.

At 800 Wii points (or $8), you get a dedicated channel on your Wii purely to play WarioWare D.I.Y. games. The channel itself comes with its own set of game content that's different from the ones on the DS version. It appears they took a full list of WarioWare games and split it in half - one half going to the DS version, and the other going to the Wii. But while the channel has its own array of games, the heart of it lies in downloading new games to play, whether created by other players or Nintendo.

While new content only surfaces up on a weekly basis, it's still a kick to check out people's creative mini-games. And while there's a limited amount you can download from this mode, the channel really shines when you upload your own content to the channel. This allows you to really show off your creations without forcing your friends to huddle over a small screen to enjoy them.

There are a few setbacks with this WiiWare version of the game. For starters, without the DS game, you're not really getting enough bang for your buck. While there are games there you can play on its own, a large part of content relies on downloads of other people's games and uploads of your own. Another argument is the graphics. Now, knowing that the channel's an accompaniment to the DS game, the games are just blown-up games from the DS version, so there technically IS an inconsistency. However, people just getting the channel by itself will no doubt find the transitions from crisp cartoony graphics to fuzzy, blown-up DS graphics to be annoying. Also, remember that this WiiWare title has NONE of the game-creating elements as its DS version does, so don't purchase it with the intent of creating your own games.

Lastly, paying $8 for a limited amount of content would be considered a waste of cash if you don't have the DS game to pair it with.

Heh, I think I can probably sum up this review with a mini-game!