Tuesday, May 4, 2010

Super Street Fighter IV is a week late...

...getting to my house. While everyone is enjoying playing online battles and tinkering with the new characters, I'm left in the dust, a week behind everyone else. Heck, a day earlier than when I get my hands on it will set the spread already.

No matter...Super Street Fighter IV is in my possession now, so it's time to dust off that joystick and get to practicing!!

Monday, May 3, 2010

New Super Mario Bros. Wii...finished!

I actually feel a little shameful that I didn't complete the New Super Mario Bros. Wii game sooner, being quite the Nintendo fanatic. But I guess the rounds of multiplayer-madness I had with this game detracted me from finishing the main game too many times.

But there's still more time I can sink into this game, what with acquiring the 3 big coins in each level to unlock the levels located in World 9 to conquer. But that will have to wait for another day.

Friday, April 23, 2010

Giving the PS3 more breathing room

It's been almost 2 years since I got my PS3, and the 80 gb hard drive served me well during that time. However, it's reaching its limit now, so a new hard drive is in order. What with all the large-sized demos coming out and the ridiculous downloading games to the hard drive for easier load times (I'm looking at you, Heavy Rain), I'm surprised I didn't upgrade sooner.

Hopefully this time I won't be filling this up fast anytime soon.

Thursday, April 22, 2010

God of War III arrives, beheads minotaur along the way

There's something to behold when a company, going through a game twice over, decides to give the boxart for God of War III a full zoom of Kratos's angry eye. I mean, for a man who has seen the slaughtering of countless enemies, allies, and his own family, they is not a spec of red veins anywhere, no baggy eyes. What's his secret?

I guess if Kratos is killing you, the last thing you'd see are his eyes and face breathing down your own. Probably would be a bad time to comment on his long eye lashes.

"I think you need to man-scape your eyebro-AAAAAAAAAHHHH!!!"

Wednesday, April 21, 2010

Zero Punctuation review: Just Cause 2

This week's "Lazy Wednesday" has Yahtzee wandering around the sand(box) in Just Cause 2, a game where that guy from Bionic Commando and his grappling arm are the star, and magical parachutes come out of his ass. It also gives Yahtzee the excuse to say "just 'cause!"

To be honest, there haven't been much sandbox games I've been diving into as of late, after Grand Theft Auto pretty much beaten the dead horse long ago. So maybe the arcade-style antics of a sandbox game like Just Cause 2 or Saints Row 2 would be a nice departure.

NSFW below, so enjoy!

Tuesday, April 20, 2010

Tatsunoko vs Capcom...finished!

Continuing the trend of actually finishing games, I throw in Tatsunoko vs Capcom into the "finished" category as well. While it's not as thoroughly "finished" as the other titles, like Street Fighter IV I deemed it complete when I see the final credits roll before my eyes.

Overall, the gameplay is as decent and as fast as any game from its VS series has been, and the gameplay is augmented with the fightstick. And the character roster is still impressive enough for me to play through the game again, especially for the game's final boss which was a pleasant surprise.

But it's great to know that the VS franchise is staying strong, what with the recent announcement that Marvel vs Capcom 3 is happening now.

Monday, April 19, 2010

God of War II...finished!

A little late to the party since God of War III has already been released, God of War II is now tucked nicely behind my "finished" belt, thanks to the God of War Collection. I had already finished the first iteration in the series, but that was before I started this blog. Now that I'm finally caught up with the main story (yeah, I forgot the PSP game, but meh), I'm ready for what God of War III will bring.

And after a taste of it last year at E3 (along with careful dodging of other videos and demos released later), I expect a wild ride the third time around!

Mario & Luigi: Bowser's Inside Story...finished!

After about 25+ hrs of gameplay and an unexpectedly-long final level journey, Mario & Luigi: Bowser's Inside Story can finally be laid to rest. The game was successful in keeping the humor level in par with the previous games in its RPG series, and the active gameplay made the game all the more satisfying to play. And while the plot of being stuck in your arch enemy's body seems a bit silly, Nintendo was still able to mesh it with a plausible background story and give Mario, Luigi, AND Bowser enough time in the spotlight to shine.

Now if only they include Princess Peach into the action instead of ALWAYS playing the damsel in distress, then that would rock! You got that, Nintendo? I want Princess Peach to be a playable character in the next installment!! MAKE IT SO!!

Friday, April 16, 2010

Zero Punctuation review: Red Steel 2

This week's "Lazy Friday" has Yahtzee doing another Wii game review, this time for Red Steel 2. Be prepared for a shocker, though, because I think Yahtzee actually liked this game! And he's certainly the stickler for the system's infamous "waggle" control. Thankfully, with the requirement of a Wii Motion Plus attachment, the controls behave more accurately in this sequel.

But of course, it wouldn't be a Zero Punctuation review without any criticism. So check out the NSFW video below and enjoy!

Tuesday, April 13, 2010

Zero Punctuation catch-up: God of War III

This week we're playing "Lazy Wednesday" catch-up, as I post up about 4 weeks of missed review posting. And finally, we come to God of War III.

I think by now, the whole game's plot is quite ambivalent. Kratos is pissed at the gods, and wants to kill them, the end. All I want to do is just slaughter hoards of enemies with my two chain blades stuck on my arms. That, and see how tiny I can be against the mondo-humongo boss battles I'll encounter the third time.

At this rate, I think Kratos is running out of ways to kill. Decapitate a head...yawn. Tear their bodies in two...meh. Chop off their limbs and beat them with it...been there, done that. Pretty soon, Kratos would have to jump into one of these monsters' homes and slaughter their yet-to-be-born mini-minions just to get us to say "that's fucked up, even for Kratos!"

Anyways, this marks the final catch-up before tomorrow's new Zero Punctuation. Hopefully I won't be quite as backlogged in the future as I was this week.

NSFW below, so enjoy!

(Anything but) Zero Punctuation: April Fools

This week we're playing "Lazy Wednesday" catch-up, as I post up about 4 weeks of missed review posting. This time it's April Fools!

Apparently this April Fools joke was tucked away in another video series at the Escapist called Game Dogs. It would've been much more logical to just use the direct link to the video reviews as the location of the joke, but whatever.

As for the joke itself, it's slow to pick up (get it?), but it gets its point across (not to mention commas, pauses, and ellipses).

SFW - you heard me, SWF - below, so enjoy!

Zero Punctuation catch-up: Final Fantasy XIII

This week we're playing "Lazy Wednesday" catch-up, as I post up about 4 weeks of missed review posting. And now...Final Fantasy XIII.

Surprise, surprise, Yahtzee doesn't like the JRPG that is Final Fantasy XIII. But before you take your ridiculously-huge cosplay sword and take a swing at his head, consider this: it IS a Final Fantasy game. You've only played, oh, the same game 12 other times at least, just in slightly different flavors. Is it any surprise that people would criticize this franchise?

But for the first time, I believe that I may be able to finally finish a Final Fantasy game with Final Fantasy XIII, which is both a good and bad thing. Good obviously being the fact that I'll finish one of these lenghty ordeals, but bad being that it's a Final Fantasy game. You see, these games were built on the foundation of nerds that have endlessly grinded their time away just to inch their levels up just to make battles shorter and easier; Final Fantasy does not. Which bodes well for me, seeing that I don't have the luxury of time nor youth to spend mindlessly playing through the same dungeon over and over again just to gain +2 points attack after a level up.

Whatever the case, if you're a fan of the series, you won't mind the XIII iteration. If you're NOT a fan - or you're Yahtzee - then stay away from it and go play something else.

NSFW below, so enjoy!

Monday, April 12, 2010

Zero Punctuation catch-up: Battlefield: Bad Company 2

This week we're playing "Lazy Wednesday" catch-up, as I post up about 4 weeks of missed review posting. Next up...Battlefield: Bad Company 2.

I don't know how much more realistic Battlefield: Bad Company 2 is suppose to be. Correct me if I'm wrong, but wasn't the first like a first-person war shooter but with some personality thrown in with more memorable characters instead of general NPCs that you know will eventually die? Or maybe the term "realism" is more to the fact that nothing is arcade-y and all the action is still dirty-and-dusty brown colored.

If there was any war game I would play, it would've been Battlefield: Bad Company...which I haven't. That probably says something right there. More something about me than anything, really.

NSFW below, enjoy!

Zero Punctuation catch-up: Heavy Rain

This week we're playing "Lazy Wednesday" catch-up, as I post up about 4 weeks of missed review posting. First one at bat...Heavy Rain!

First off, if you haven't played any Heavy Rain yet, this review is spoiler-city, so if you truly want to remain "pure" for the game, watch the review afterwards. If you don't care, continue anyways. Spoiler-alert...Yahtzee hates it.

Yahtzee makes some valid points though - not triggering the right action to progress the story is a common thing a player will do, but that's only the thorough nature in all gamers looking to wring out EVERY SINGLE OUNCE of value from a game. Often times the only reward in fiddling with every accessible area is just to turn on and off something. I don't hear any player scrutinizing another for not turning on the radio before going into the next scene. And unless there's some minor trophy rewarding you for interacting with the entire fucking world, I'd spend less time playing "nightclub" with the light switch.

The biggest point Yahtzee makes is that the game is not a game but a movie. If you play Heavy Rain like a game, you will not enjoy it; if you play it like a movie with you in the driver's seat, then it's another sensation altogether. The game goes by its own clock at times, so your decisions bear real consequences - unless you hit the reset button and replay those scenes over again, but then you're playing it like a game all over again.

I've already put my two cents about the game, but I'll stand by Yahtzee and agree with his views - Heavy Rain is not to be enjoyed as a game, but if you like a good movie, then give it a whirl.

NSFW below, enjoy!

Wednesday, April 7, 2010

Metal Slug XX...finished!

A game that's good for a quick plow-through at a moment's notice is any Metal Slug game, provided that infinite continues are at your disposal. If you don't like the thought of "infinite" continues, you can just imagine the idea of stuffing an arcade machine full of your laundry money. As long as my game binge is not disrupted, infinite continues are welcomed in my house.

After 44 continues (some of those levels are just RIDICULOUS hard), I completed Metal Slug XX with Fio in one sitting. And yes, I found out too late that the PSP game is just a fancier version of the Nintendo DS game I got earlier for the cheap. So sue me.

As a Metal Slug game, it satisfied the run-and-gun urge I had at that time. As for replay, there may be times when I'll try to see if I can best myself, perhaps taking less continues to finish. At one time, I was able to complete the entire first mission without dying - that would've made me do a fist-pumping "hells yeah" in an actual arcade...followed by awkward stares. There's also the side missions where you just play through a mission trying for the most kills, saving the most prisoners, or just surviving.

Bottom line, if you're a fan of the series, you know what you're gonna get: lots of guns, hoards of enemies, and bullets galore.

Monday, April 5, 2010

My wife + iPad + Plants Vs. Zombies = win

Getting my wife to play games is a daunting task. My general rule to peak her interest would be the cute factor in any game, and try to work my way from there. So when I saw the simplicity of the graphics in Plants Vs. Zombies, I thought it would be easy to persuade Heidi to play. But the iPhone version of the game proved to be too small for her, and she quickly lost interest.

Fast forward to last Saturday when the iPad just launched. I had to pick up some for work, and fiddled with one to try out. I uploaded a backup of my iPhone apps on it to test it out, including Plants Vs. Zombies. After handing it over to my wife nonchalantly, I left to do other tasks. When I returned, I was surprised to find her COMPLETELY ENGROSSED with Plants Vs. Zombies. She was tapping the screen like mad, placing her plants strategically, and taking out waves of zombies - all on her own, with no persuasion from me.

My wife: "Is this [iPad] yours? Do you get to keep this?"
Me: "No, it's the company's. I need to bring it back tomorrow."
Her: "Aww...can't you bring it to work on Tuesday?"
Me: "No. You know, this game IS on the PC. You can play it on your laptop."
Her: "But you have to use the mouse. I like the touch screen!"
Me: *sigh*

While it's a bit tiring to get her to play games, it's all worth it when she DOES get into one. Just her reaction to the pole-vaulting zombies hurdling over her Wall-nuts is so adorable.

I just hope it won't cost me an iPad to get her to play more games...

Tuesday, March 30, 2010

Sir, you have your 2 o'clock meeting with Disgaea 2 today...

There probably will be no solution to the over-saturation of games released on a weekly basis. And let's face it - unless you have no job, life, relationship, OR kids, you won't have enough time to squeeze out every ounce of gameplay from every game you keep purchasing. So what are the possible solutions to command this chaos?

Sure, there are sites like backloggery.com to let you chronicle your purchases and progress throughout each game, and there are the typical trophy/achievement systems that digitally date and mark how tolerant you are of your games. But despite all this, we gamers just get overwhelmed by "shiny and new" games every week enough to make our heads spin.

So you have X amount of games you've amassed - how will you tackle them?

Call me old-fashioned, but one tangible solution is just keeping a written list with you. And this is not the first time I've made this argument. But in addition to a list, why not set up a schedule to distribute your free time over your games?

Say you have three games you're playing concurrently. If you have 2 hours of free time a day, you can dedicated one hour to one game, and half-hour segments for the other two. Or, space out your time by dedicated 2 hours apiece to each game for 3 days a week.

Granted, there will be times when you just cannot leave a game to follow your schedule, whether it's trying to find that elusive save point, or you loaned your scheduled game to someone else. The best thing to do at these times is to exercise good judgment and self-control; mark the extra time spend, and redistribute your free time with your other games to compensate. And like any schedule set, you shouldn't overexert yourself and exceed scheduled time. That would just throw your planning out of whack.

But through careful time-management and creating a checkoff list, any game you own can and will be eventually cleared. Unless you just clock in a full 24-hour game-fest - then it's just a matter of sheer willpower.

Ratchet and Clank: A Crack in Time...completed!

Among the constant struggles of trying to complete games amidst these recent game releases, I bring you another playing-through-the-game-in-hard-mode moments, complete with my first Platinum Trophy! The game this was accomplished in? Ratchet and Clank: A Crack in Time!

Though earning it wasn't easy, considering the glitches that thwared the trophy system. But after playing through the game once more in Challenge Mode and completing more of the side quests, getting that 100% was all the more sweeter. Now, that game joins Batman: Arkham Asylum and Uncharted 2: Among Thieves as games I've completed through all difficulty levels.

In actuality, this was done back in January 14th, but I needed to get it off my chest and documented properly on this blog.

Plus, it'll make me feel better when I'll buy God of War III later.

Monday, March 15, 2010

Braid...finished?

With all the rave reviews going into a gorgeous and well-thought-of indie game like Braid, you'd think it would be as satisfying when you finish the game. Well, not too recently, I did just that, but it is not in the category of finished games where I am left even more confused as when I started playing.

I won't enter spoiler territory, but the game created more questions than answers. So much so that it has spurred discussions in forums about the game's story. In that sense, Braid is truly a game of art; it is gorgeous to look at, and, at the same time, is perceived differently from each person that interacts with it.

All abstractions aside, the game's puzzles are the most creative that I've seen in any game for some time. I think all but one eluded my grasp at a solution, but there were certainly a number of them that had my brain struggling for an answer. But each puzzle I solved only fueled my persistence to figure out the next unsolvable puzzle. The calming and somewhat therapeutic atmosphere of the game was almost zen-like, making me rationalize a path to the solution instead of throwing my controller down in frustration and storming away.

I think Braid would be a game a doctor would prescribe to a gaming patient who's given up games for their increasing difficulty and convoluted gameplay mechanics. On a higher plain, it's a game that allows you to appreciate other games.

Friday, March 12, 2010

Final Fantasy XIII hardcover strategy guide arrives, comes with childhood memories

I remember back when I bought Final Fantasy VII how I was really looking forward to getting the game and playing it for the first time. But I also remember how frustrated I was when the person in front of me bought the game AND strategy guide at the same time. I thought to myself, "Why would you want to buy the game and the guide at the same time? Wouldn't you want to enjoy the game first through self discovery before someone holds your hand through the entire game?"

But I was young and naive back then. And, if I recall, the person may have been older. Now that I, too, am older, I realize the reason wasn't because he was impatient to find everything - he just doesn't have the time to.

Now, at nearly double the iterations from that last memory, Final Fantasy XIII is released, as are the strategy guides that follow suit. And I ended up becoming that man from my youth, buying the strategy guide shortly after acquiring the game.

While this is not a dramatically changing point in my strategy-guide-buying life, it is the first time I've bought one for a Final Fantasy game relatively close to the game purchase. Like many older gamers, the time frame we have to enjoy games gets smaller and smaller, and frankly, there's really no other alternative if you want to keep playing games. I don't have the luxury to waste 4 hours in one sitting trying to find an item, when I could quickly find out that I increase my chances by equipping myself with a particular piece of armor.

But, in my defense, all my strategy guides have been for RPGs or Strategy RPGs. Those games are absolutely full of content that 80% of players would probably overlook by just playing the game once over and not come back for a second playthrough. Any other games like platformers or first-person shooters don't have as much depth as your typical multi-class, -weapon, and -quest RPG game. And there have only been a handful of games AT MOST that I've given extra attention to to get the most out of the gaming experience.

So, while I'll continue to enjoy my playing experience with XIII, the guide will serve to be my safety net, should I become stuck or desire to acquire more "bang for my buck."

Also, for the record, the hardcover edition of the Final Fantasy XIII guide is SUPER slick, on quality print, has minimal spoilers in the walkthrough, and is numbered (since only 210,000 are produced). Piggyback Interactive has quite the keen eye for quality.

Thursday, March 11, 2010

Zero Punctuation review: Aliens vs Predator

"Lazy Wednesday" got so lazy that it has become "Lazy Thursday" as I post the latest video review from Yahtzee. This week's unfortunate game to befall this cocky reviewer's wit is Aliens Vs Predator. Though for once, I think the game benefits from being reviewed by Yahtzee, judging from all my friends' comments on the game and its piss-poor history.

As always, NSFW, so enjoy!

Tuesday, March 9, 2010

Final Fantasy XIII arrives

The game that initially herded people around the PS3 has now gathered XBOX 360 players into the mix as Final Fantasy XIII makes its ways to stores today. The last Final Fantasy game I played was X, and I skipped over XII, so this latest installment will be a return of sorts.

From what I hear, there are a lot of unfamiliar territory explored in this game - different victory music, different handling of battles, different summons. Hopefully there's no compromise in quality.

Maybe I can break my Final Fantasy game completion curse with this game.

Monday, March 8, 2010

Metal Slug 7 and Metal Slug XX blasts its way home

It's a Metal Slug portable binge as I grab myself Metal Slug 7 for the DS and Metal Slug XX for the PSP. If it's not apparent to you, I'm a pretty die-hard Metal Slug fan, with its arcade-style graphics, kill-anything-that-moves gameplay, and intense difficulty settings. To me, it's like a walking version of a SHMUP.

As long as the franchise maintains its difficulty streak and arcade look, I'll be looking forward to more installments in the future.

Thursday, March 4, 2010

Zero Punctuation catch-up: Dante's Inferno and Bioshock 2

It's a bit of a stretch when a 14th-Century poem becomes the inspiration to a God-of-War-like game in Dante's Inferno, but I guess anything can happen in "twenty ten." And Yahtzee's video review of the game, at one point, compares its features to his right hand.

Next is his review of Bioshock 2, the sequel to the popular Bioshock game from 2007, complete with Big Daddy/Sister/Your Mom playability.

Both videos NSFW. Both videos below for you to enjoy.

Dante's Inferno


Bioshock 2

Tuesday, March 2, 2010

Megaman 10 comes busting into my Wii

It's Megaman 10. It's retro. It's on the Wii first. You KNOW I have to get it.

Sure, anyone following my blog will note that there's no "finished" stamp yet for Megaman 9. Trust me, I'm real close - REAL close - but I still haven't finished the game. Will need to get right on that.

But you know any megaman die-hard fan won't miss out on this.

If you're waiting for this to come out for the XBOX 360 or PS3, they'll come out March 11 and 31, respectively.

Monday, February 22, 2010

Heavy Rain review: Choose Your Own Adventure

Heavy Rain by Quantic Dream is not your typical game; there are no powerups, no extra lives, no high score. Nothing there to reassure you that you're doing something good, nothing there to stop you when you're doing something bad. You don't play Heavy Rain - Heavy Rain plays you. The sooner you realize this, the better you will savor this experience.

I'm sure you've already read reviews describing the storyline and the game, so I'll just tell you this - be prepared for a wild ride. Never in my life have I ever gripped the PS3 controller tighter than when I played Heavy Rain scene after scene.

Know how tense you get when you really get into the action sequences or dramatic moments in movies, sitting at the edge of your seat, clenching your fists and grinding your teeth until the moment's past? You're gonna get that sensation with a thriller like Heavy Rain - except you're smack in the middle of it, and the story won't stop.

Don't get the gameplay mixed with the QTE (quick-time events) of other games - Heavy Rain won't, for the most part, wait for you to enter the right input. All your actions bear consequences, whether immediate or not. And while the beginning of the game puts you in training wheels to get the hang of things, later events will require fast reflexes and quick thinking that won't stop until the scene is done.

The graphics and voice acting themselves serve adequately as a good delivery mechanism for the thriller's gritty atmosphere. The gray undertones are enough to convert the happiest man into a full-fledged emo, and the facial features are convincing enough to invest all your emotions into each scene. The voice acting, at times, can feel a bit off and out of place, but overall sets the mood just right - whether someone's angry at someone, or another person is tearfully crying about a memory.

Even though you're (for the most part) in complete control of your actions and choices, Heavy Rain doesn't give you all the time in the world to make them count. The events that occur in the game are happening on their own timeline, and you really don't have time to play the "what if" game to see all your options. This becomes very real in certain scenes when the dramatic tension demands all your focus on what's happening right before your eyes.

Sure, there is a pause button, and sure, you can replay certain scenes again and satisfy all your "what ifs." But doing so will break up the continuity of your current storyline, and who wants to ruin an already-playing movie anyways?

Besides, you're likely to blow through the game quickly once over, take a break, and start it all over again, just to see what other choices you can make that can alter the story.

Heavy Rain is probably the start of interactive games/movies done right, giving you multiple movies in one package and sitting you in the director's chair controlling all the action. Whatever fate you decide for the 4 playable characters in the game is up to you, and the story that you will create is yours alone to enjoy. In my book, that is the ultimate game customization.

Wednesday, February 17, 2010

Zero Punctuation review: Mass Effect 2

I give props to Mass Effect 2 for taking a save game file from the first game and taking its choice-driven story elements as markers for the new game's story-telling elements. It's pleasant and satisfying to see consistency, especially when it's of your own.

Unfortunately, the rest of the game doesn't meet up to Yahtzee's razor wit. The NSFW cutting is below, enjoy!

Wednesday, February 10, 2010

Zero Punctuation review: Borderlands

Seems like everyone's been nagging to Yahtzee to review Borderlands. Be careful what you wish for...

NSFW, as always. Enjoy!

Ghostbusters: The Video Game...ghostbusted! I mean, finished!

This is actually some late news, since I finished Ghostbusters: The Video Game earlier this year. Is is a game I recommend to everybody? No. Is it a game for fans? Yes. Will it fulfill the fantasies of controlling your own proton pack? Definitely.

In a way, I enjoyed how Harold Ramis continued the Gozer arc in the story, in addition to "returning to the watering hole" with a visit to the librarian ghost back from the first film. And all the voice acting from the original cast plus a few extra people was certainly a bonus. The collection of items in game after you finish it is sorta painful, considering that certain weapons become suddenly missing if you return to earlier points in the game and it forces you to repurchase your upgrades. But other than that, it was worth the ghostbusting trip back down memory lane.

Plus, it's another game I can put to rest.

Thursday, February 4, 2010

Half-Minute Hero arrives, OCD kicks in

After a quick deal, I bit on a copy of Half-Minute Hero for the PSP. Luckily when I called my local GameStop, they had one more copy left. So I quickly went there, bought it, and left the store. As I left the store, I noticed the familiar vacuum-plastic-wrap around the box and should have realized it was their store copy.

A little peeved, I went back to confirm that it was, in fact, the display copy that sat on the shelves, constantly man-handled by many anonymous people before it was shrink-wrapped and in my hands. But he reassured me that the game was absolutely brand-new, so I couldn't really complain.

Sure enough, the pricing sticker had already left its mark, and the box felt a bit grimy and sticky after tearing through the shrink wrap. So, I swapped the box with one I wouldn't care about - DJ Max Fever - and now happily enjoy my "new" copy of Half-Minute Hero.

I just hate, though, how GameStop dupes people when they say the game is brand-new. There wasn't any lies told - the game was unplayed, therefore brand-new. As for the packaging, well...let's just say next time I'll be doing my 20-questions the next time someone tells me it's their last "new" copy left.

Wednesday, February 3, 2010

Zero Punctuation review: Dark Void

If there was ever an invention that's passed its time to shine, it's the jet pack. What's the last time anyone remember one? Rocketeer? Well, Capcom remembers those fond times in their latest game and Yahtzee's latest target, Dark Void. A game where you get to fly around in a jet pack. I guess a jet pack would be second to my first "pack" love - a proton pack.

But anyways, away to Yahtzee's chopping block it goes! NSFW, so enjoy!

Tuesday, February 2, 2010

DLC binge: Braid and Bit Trip Beat

This year, the goal is to be more frugal with my wallet, and, being a gamer, saving money is not so easy. Thankfully, there are games like Braid and Bit Trip Beat that deliver quality gameplay at cheap, if not reasonable prices - something I've advocated in the past.

If you like a soothing soundtrack and gorgeous artwork, Braid is a game that you need to try out. With its tranquil atmosphere, the game almost doesn't feel like a game as you use time-altering techniques to pass the unique blend of puzzles. Add to that a lot of subtle references to popular game franchises, and you have a great package.

Bit Trip Beat's main focus, on the other hand, is to keep both graphics and music as simplistic as possible, driving purely on easy-to-grasp-but-hard-to-master gamplay. And as a reward for your persistance, you're treated to plenty of eye-candy in the form of updated graphics as your score improves. Do poorly during gameplay, and your interface gets downgraded graphically and musically to as low as a simple black-and-white pong-inspired setting. Think of it like a retro-bit version of Rez.

Both games together only cost me only $13.50 in the end, and both games are great to play and gorgeous to look at in their own right. So if you're a true gamer at heart, then you shouldn't mind paying only $6-$7 for something that you'd expect to pay full price on.

Thursday, January 28, 2010

Zero Punctuation catch-up: Darksiders and Bayonetta

In an attempt to catch-up from last Wednesday, I've stuffed both this and last week's reviews into one post. God of War Darksiders and Devil May Cry Bayonetta are next in line for Yahtzee's wit and banter, and boy does he let it loose.

Oh, and I've done minor changes to the blog to accommodate the heftier Zero Punctuation video sizes, which actually makes my blog look more roomier! Probably for the best. NSFW videos below, so enjoy!

Darksiders


Bayonetta

Wednesday, January 27, 2010

Wii week: No More Heroes 2 and Tatsunoko vs. Capcom arrive

This week's releases sorta snuck up on me as No More Heroes 2: Desperate Struggle and Tatsunoko vs. Capcom both come out the same week for the Wii.

The first No More Heroes left quite the lasting impression with all its blood, language, violence, and unique visual style. While not many people found the game to be great, it still had a dedicated following - enough to push it past the Wii console and branch out into the 360 and PS3 as No More Heroes: Heroes Paradise. However, No More Heroes 2: Desperate Struggle (for now) is only on the Wii, back to the control scheme that makes you feel like a Jedi badass, except with more red. I'll definitely post some impressions of the game soon.

The other game, Tatsunoko vs. Capcom, came at a slightly different afterthought. While I left the E3 floor last year with mixed impressions, it wasn't until I developed better skill at Street Fighter IV that I decided to give this a shot. So far, it's definitely like the Vs. series before, with over-the-top super moves and tons of aerial combos, but with a nice glossy finish and all the Japanese voice acting left intact. While there were some aesthetic changes done to the ending screens, and one character omitted late in the game, it's still not a bad fighting game in the end. For those that want a less button-mashing approach, I suggest using the classic controller or an old GameCube controller; the Wii-mote control scheme simplifies the gameplay to an almost no-brainer style of play.

The pre-order bonus for Tatsunoko vs. Capcom was this pack of 8 lenticular cards, which was both snazzy and shady. The cards themselves are very nice, and the pack is only through pre-order. The "shady" part of it is that there are 13 cards in the entire collection, and you can only get the rest through trading with someone else. In a way, I think this is Capcom's devious way of getting TvC players to meet with each other and get some different rivalries going on.

What surprised me was when I leafed through the instruction manual (mind you, just to look a pictures - I'm a "play first, read later" gamer). Pages started to slide right out!

Turns out that someone forgot to staple my instruction manual! The pages look meant to be read as a book, so I doubt it was intentional. Oh well, I'll probably be too busy playing the game to care.

Monday, January 25, 2010

Cleaning house: Making your games used games

I suppose you can classify me as a "hoarder" by general definition, but in my defense, I only buy games that I'm interested in playing over and over again. But even that standard isn't infallible, as the picture above proves. That stack, my friends, is the stack I've officially decided to "dispose" of.

I ran out of time. I have no time. I lost interest. The game was nothing I expected. Whatever the reason, there they were - neglected video games collecting dust. Realistically, the rate of games being released is much higher than the rate at which I can complete them, and their poor traits only increased their shelf life. In the end, these games only had a matter of time before they were out of my life for good.

Unlike a lot of people, I can't just finish a game and part ways with it on a dime to the next game. If the game had an outstanding value to it, keeping possession of it is like putting up a trophy on the mantle; something to tell the gaming world "yes, I've survived to the end boss and kicked his sorry little ass," or "I have yet to finish this game, but it's so good that the ending will surely be great," or "challenge me with this game and you will meet an unfortunate demise."

I've used the analogy before, but a good game is like a good book, and like all good books, only the well-worn ones show signs of quality in a game. All my games that I've kept have been well-worn, and even if I don't actively play them I've lent them to many friends so that they, too, may experience what I had the first time I played that game.

As for the games I part with? I don't dispose of them because I really want to, but out of necessity. And possibly to dissolve my status of "hoarder" among my comrades. And certainly, some of the games you see here may actually be your own favorites. They just didn't fit either my style of games I usually play, they couldn't find a spot among the other games I frequently turn to, or they were simply the victim of their own success (i.e. later game in series, collection of games).

Oh, by the way...GameStop wouldn't accept my Guitar Hero guitar. It just won't go away...

How do you deal with games that have outlived their usefulness in your house?

Friday, January 22, 2010

Lego Rock Band...finished!

I have to be honest, when I heard about this game, the "kiddie" songs come to mind, or that the songs are all pop-ish and commonly played on the radio. But that's not necessarily a bad thing, especially if you want more people to play any Rock Band title.

With Lego Rock Band, it's much easier to get people to participate, because the song list doesn't alienate people with their heavy metal, indie, or obscure songs. And if you have existing downloads, most of the family-friendly ones will be playable through the game. Thankfully, all my Foo Fighters songs made the transition.

Now after completing this, I've been treating my Rock Band games much like pre-set radio stations. If I want some alternative with some heavy rock, I stick with Rock Band 2. If I feel like some classic Beatles songs, I pop in Beatles Rock Band. And if I feel like some overplayed-but-popish songs, I pop in Lego Rock Band. Wonder what the next radio station will be? I'll probably skip the Green Day Rock Band game, though...

Monday, January 18, 2010

Achievements and Trophies: getting 100%

Let's face it, achievements and trophies are a love-hate relationship. They've ranged from the shameless hoarding of such trivial goals from games like King Kong, to the hair-pulling awards that are almost impossible to obtain. But they all define one fact: that at one point or another, that game was in your system at one point or another.

"So what," you may ask? Well, when was the last time you checked out your trophies/achievements? How many of those games do you only have 1 or 2 of them? If you're like most gamers out there, chances are you're not completing all your games you've been purchasing. And now suddenly your list of trophies are just a chronicle of your failed conquests.

It's one thing to tell people you have so many trophies or achievements, but it's quite an entirely different thing if all of them are no-brainer goals that are earned by picking up your first item or taking down your first enemy. While these types of milestones have been minimized over time, games still employ these easy-wins just to satiate the gamers' palette for gameplay motivation.

And I don't know how XBox 360 displays their achievements, but those percentages on the PS3 stick out like a sore thumb. Every time I check out my trophies, it's a constant reminder of which games I've started and never finished. Nevermind the fact I finished one or two chapters - the emptiness says it all.

It's not a question of how many achievements or trophies you have, but how they reflect you as a an accomplished gamer. And that, my friends, is a goal I hope to attain from every game I conquer.

Thursday, January 14, 2010

Zero Punctuation review: Torchlight

If your game is like World of Warcraft lite, expect Yahtzee to take notice. Torchlight is the victim this week, so stick around for all the NSFW goodness. Enjoy!

UPDATE: Oh yeah, here's the link. Turns out that I'll have to fiddle around with my blog settings to accommodate the new size of these videos. Will have this fixed by next week!

Monday, January 11, 2010

Gameritis is now on Facebook

I guess now is as good as any to officially announce this, but I've taken my blog to Facebook. Like how TV has migrated many people away from radio and literature, Facebook has the world captivated people away from standard blog reading.

So to follow suit, I've established my place on the social network. Even though I've started this about 3 months ago, implementation is still in its infantile stage, so I'll be gradually adding more stuff in the coming months.

Check out the fan page here, and become a fan today!

Or tomorrow. Or sometime in the future if you so choose.

Friday, January 8, 2010

Ratchet and Clank Future: A Crack In Time...finished!

At a little more than 11 hours of gameplay, I find myself finishing up Ratchet and Clank Future: A Crack in Time on Hard Mode. For such a build-up with the previous game and mini-episode in between, I found the story to be shorter than I expected. Perhaps I was so eager to play a lot that I simply breezed through the game without knowing.

Despite all this, game itself is still a wonderful, weapon-filled experience - which is what anyone who's a fan of the series would come to expect. So, let's just put aside the fun of leveling up weapons that do massive damage to everyone on the screen for one second and highlight the other aspects that make the game worth your time.

Open Space

Travelling from planet to planet usually just meant selecting your destination, and then you're into the next level - no flying in-between. Even if there were, it would be a rails-on shooter, similar to Star Fox. But even then, adjusting the altitude to the right height to land your shots were troublesome.

In this latest Ratchet and Clank game, however, they've decided to return the outer space travel, minus the altitude. What's left is a fun space-shooter between levels, without the mess of aligning your shot. All you have is your boost or break, and a simple 180-degree turn, and that's all. And each region is its own isolated galaxy, so you're not overwhelmed by a humongous sandbox of planets.

Clank's Puzzles

The concept of caching multiple versions of yourself to pass levels is nothing spectacularly new in games, but to see it integrated into this game is a nice pleasant escape from the constant shooting and blowing up of objects. Sure, it's a more elaborate version of the typical Clank mini-missions of previous games, but to give him a weapon which reverses damage of objects back to their original state only gives him a little more depth into his missions as well as his character.

Deep Story

Sure, you can play A Crack in Time by itself, having never played Tools of Destruction, Quest for Booty, or even Up Your Arsenal where the villian makes his first appearance. But you would deprive yourself on a well-told story that the gameplay drives so well. And really, without the story, this would be a mindless shoot-em-up game that no one would play at all.

As of this posting, I've clocked in at least another 5 hours of extra gameplay into the game, and have yet tried the Challenge Mode for a greater challenge. And a small glitchy bug in the game's preventing me from cashing in on one trophy. Other than that, the game is worth the time and money to play. I highly recommend it!

Thursday, January 7, 2010

New games for the new year

Well, not quite. These games arrived last month during the holidays, so consider this a bit of catch-up on my blog of their existence. Let's just say that I have a few "finished" stamps to...well, stamp, and one of the titles is in this list.

First off, I have Mario & Luigi: Bowser's Inside Story for the DS and Little Big Planet for the PSP. Being a HUGE fan of the first two Mario & Luigi RPGs, I expect this game to be no less amusing. As for Little Big Planet for the PSP, my hopes for level creation were revived anew after that promotional event not too long ago, so the game is very much still in my radar.

Lastly, I've finally secured my copy of Ghostbusters: The Video Game. I can't resist the urge to throw down some ghosts with my very own proton pack, and this game is as close as I'll get.

Wednesday, January 6, 2010

Zero Punctuation special: Awards for 2009

A new resolution is to puntuate (Eh? Eh?) these Zero Punctuation posts with an actual image along with the video. Figured I should go the extra mile this year.

Anyways, this "Lazy Wednesday" brings Yahtzee in a rewards-like ceremony highlighting the gaming year of 2009 using the only arsenal in his possession - his wit.

NSFW, buddies, so enjoy! And if the movie is offset below, here's the direct link.

Monday, January 4, 2010

New Year's Revolutions

It is now officially 4 days into the new "twenty ten" year. Have you put aside your New Year's resolutions in yet? Sure, there are the typical "I'll lose weight," "I'll be more organized," or "I'll get rid of debt" resolutions, but what about gaming resolutions? What about "I'm gonna finish that game," "I'll give multiplayer a shot," or "I'll get my wife to play a co-op game with me?"

Personally, not only am I making those my gaming resolutions, but I'll add "completing RPGs in a more timely manner" to my list. Atlus, I've got my eye on your games.

In addition to completing games, I'm also making a resolution to push out the harder difficulties in games, just for the added challenge. With well-structured AAA games like Batman: Arkham Asylum and Uncharted 2 giving more incentive to do multiple playthroughs, I really don't mind the extra time spent for the added challenge.

And finally, I resolve to post more frequently, and with more thought-provoking articles this new year, instead of just game acquirements, game conquers, and Zero Punctuation.

What are your gaming New Year's resolutions?